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class ActionSpawnRook extends Scripting.Action; var() actionnoresolve class<Rook> spawnClass; var() name rookLabel; var() name teamLabel; var() name squadLabel; var() actionnoresolve vector rookLocation "Used as the spawn location if locationByActor is empty"; var() actionnoresolve rotator rookRotation "Used as the spawn rotation if locationByActor is empty"; var() name locationByActor "Spawn at the location and with the rotation of the specified actor"; var() float spawnInterval; var() int maxSpawnAttempts; // execute latent function Variable execute() { local VariableBool result; local Actor locationActor; local Vector location; local Rotator rotation; local Rook newRook; local TeamInfo rooksTeam; local SquadInfo rooksSquad; local int spawnAttempts; super.execute(); result = VariableBool(newTemporaryVariable(class'VariableBool', "false")); // Determine spawn location if (locationByActor != '') { locationActor = findStaticByLabel(class'Actor', locationByActor); if (locationActor != None) { location = locationActor.Location; rotation = locationActor.Rotation; } else { SLog("Failed to find actor " $ locationByActor); return result; } } else { location = rookLocation; rotation = rookRotation; } for (spawnAttempts = 0; spawnAttempts < maxSpawnAttempts; ++spawnAttempts) { newRook = parentScript.Spawn(spawnClass,,, location, rotation); if (newRook != None) break; Sleep(spawnInterval); } if (newRook == None) { logError("Failed to spawn a new " $ spawnClass.name); return result; } if (rookLabel != '') newRook.label = rookLabel; if (teamLabel != '') { rooksTeam = TeamInfo(findByLabel(class'TeamInfo', teamLabel)); if (rooksTeam != None) newRook.setTeam(rooksTeam); else SLog("Couldn't find team " $ teamLabel); } if (squadLabel != '') { rooksSquad = SquadInfo(findByLabel(class'SquadInfo', squadLabel)); if (rooksSquad != None) newRook.setSquad(rooksSquad); else SLog("Couldn't find squad " $ squadLabel); } result.value = true; return result; } // editorDisplayString function editorDisplayString(out string s) { s = "Spawn "; if (spawnClass != None) { s = s $ spawnClass.name $ " at "; if (locationByActor != '') s = s $ propertyDisplayString('locationByActor'); else s = s $ "(" $ rookLocation.x $ "," $ rookLocation.y $ "," $ rookLocation.z $ ")"; if (teamLabel != '') s = s $ ", on team " $ propertyDisplayString('teamLabel'); if (squadLabel != '') s = s $ ", in squad " $ propertyDisplayString('squadLabel'); } else s = s $ "None"; } defaultproperties { spawnInterval = 0.0 maxSpawnAttempts = 1 returnType = class'Variable' actionDisplayName = "Spawn Rook" actionHelp = "Spawn an actor derived from Rook." category = "Actor" } |
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