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class ActionStartCountDown extends Scripting.Action; var() float seconds; // execute latent function Variable execute() { local PlayerCharacterController pcc; Super.execute(); pcc = PlayerCharacterController(parentScript.level.getLocalPlayerController()); if (pcc != None) { pcc.bCountDown = true; pcc.countDown = seconds; } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Start a count down for " $ propertyDisplayString('seconds') $ " seconds"; } defaultproperties { returnType = None actionDisplayName = "Start Count Down" actionHelp = "Starts a count down that will last for the given number of seconds" category = "Other" } |
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