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class ActionShakeCamera extends Scripting.Action; var() float rollMagnitude "How far to roll the view"; var() float rollRate "How fast to roll the view"; var() float rollTime "How long to roll the view"; var() actionnoresolve Vector offsetMagnitude "How far to offset the view"; var() actionnoresolve Vector offsetRate "How fast to offset the view"; var() float offsetTime "How long to offset the view"; latent function Variable execute() { local PlayerCharacterController pcc; Super.execute(); pcc = PlayerCharacterController(parentScript.Level.GetLocalPlayerController()); if (pcc != None) { pcc.ShakeView(rollTime, rollMagnitude, offsetMagnitude, rollRate, offsetRate, offsetTime); } else { SLog("Couldn't get the players controller"); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Shake the players view"; } defaultproperties { rollMagnitude = 400.0 rollRate = 12000.0 rollTime = 25.0 offsetMagnitude = (X=5.0,Y=0.0,Z=10.0) offsetRate = (X=250.0,Y=250.0,Z=250.0) offsetTime = 10.0 returnType = None actionDisplayName = "Shake Camera" actionHelp = "Sakes the players view" category = "AudioVisual" } |
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