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class ActionSetVelocity extends Scripting.Action; var() editcombotype(enumCharacterLabels) Name target; var() Rotator direction; var() float magnitude; // execute latent function Variable execute() { local Character c; Super.execute(); ForEach parentScript.actorLabel(class'Character', c, target) { c.setVelocity(Vector(direction) * magnitude); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Set the velocity of " $ propertyDisplayString('target') $ " to (" $ Vector(direction) * magnitude $ ")"; } event function enumCharacterLabels(Engine.LevelInfo level, out Array<Name> s) { local Character c; ForEach level.AllActors(class'Character', c) { if (c.label != '') { s[s.Length] = c.label; } } } defaultproperties { returnType = None actionDisplayName = "Set Velocity" actionHelp = "Sets the velocity of a character" category = "Actor" } |
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