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Gameplay.ActionEnterVehicle

Extends
Action
Modifiers
dependson ( Vehicle )

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Gameplay.ActionEnterVehicle

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ActionEnterVehicle
Vehicle.VehiclePositionTypeposition
NametargetCharacter
NametargetVehicle
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function editorDisplayString (out string s))
eventfunction enumCharacterLabels (Engine.LevelInfo level, out Array<Name> s))
eventfunction enumVehicleLabels (Engine.LevelInfo level, out Array<Name> s))
functionVariable execute ()))
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActionEnterVehicle

position Source code

var(ActionEnterVehicle) Vehicle.VehiclePositionType position;

targetCharacter Source code

var(ActionEnterVehicle) editcombotype ( enumCharacterLabels ) Name targetCharacter;

targetVehicle Source code

var(ActionEnterVehicle) editcombotype ( enumVehicleLabels ) Name targetVehicle;


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

enumCharacterLabels Source code

event function enumCharacterLabels ( Engine.LevelInfo level, out Array<Name> s) )

enumVehicleLabels Source code

event function enumVehicleLabels ( Engine.LevelInfo level, out Array<Name> s) )

execute Source code

latent function Variable execute ( ) )


Defaultproperties

defaultproperties
{
	returnType			= None
	actionDisplayName	= "Enter Vehicle"
	category			= "Actor"
}

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Creation time: st 23.5.2018 00:10:25.564 - Created with UnCodeX