Gameplay.ModeInfo
Enumerations Summary |
EProjectileDamageStat PDS_HeadShot,
PDS_Backstab,
PDS_PlayerDamage,
PDS_ObjectDamage,
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Functions Summary |
| bool | allowBaseDeviceAtLoad (BaseDevice bd))
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| bool | allowMPActorAtLoad (MPActor a))
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| | awardBaseDeviceAreaStats (Controller Killer, Controller Target))
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| | checkTeamBalance ()))
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| | createEnemyBaseDeviceObjectives (class<BaseDevice> bdc, TeamInfo t))
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| | createFriendlyBaseDeviceObjectives (class<BaseDevice> bdc, TeamInfo t))
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| | createWeaponDeathStats ()))
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| | createWeaponKillStats ()))
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| bool | GameInfoShouldTick ()))
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| array<string> | GetAllLoadHints (optional bool bThisClassOnly))
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| class<InventoryStationAccess> | getInventoryStationAccessClass ()))
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| bool | getProjectileDamageStat (class<DamageType> damageType, out projectileDamageStat pds, EProjectileDamageStat statType))
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| bool | isABaseDeviceObjective (BaseDevice bd))
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| | notifyPlayerKillListeners (Controller Killer, Controller Target))
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| | OnBackstab (Pawn instigatedBy, Pawn target, class<DamageType> damageType, float amount))
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| | OnBaseDeviceDamage (Pawn instigatedBy, Pawn target, class<DamageType> damageType, float amount))
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| | OnBaseDeviceOffline (BaseDevice bd, Pawn lastAttacker))
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| | OnBaseDeviceOnline (BaseDevice bd, optional Character firstRepairer))
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| | OnGameEnd ()))
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| | OnHeadShot (Pawn instigatedBy, Pawn target, class<DamageType> damageType, float amount))
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| | OnPlayerDamage (Pawn instigatedBy, Pawn target, class<DamageType> damageType, float amount))
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| | OnVehicleDestroyed (Pawn instigatedBy, Pawn target, class<DamageType> damageType))
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| | PostBeginPlay ()))
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| | PostLogin (PlayerController NewPlayer))
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| | registerBaseDeviceStats ()))
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| | registerDamageTypeStats ()))
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| | registerPlayerKillListener (MPActor listener))
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| | ScoreKill (Controller Killer, Controller Other))
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| | setEmergencyIconVisibility (TeamInfo t, bool on))
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| | Tick (float Delta))
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| | updateSpeedStats ()))
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var localized string destroyTheirString;
var array<
MPActor> playerKillListeners;
var localized string protectYourString;
var float speedCheckInterval;
var float speedCheckTime;
teamBalanceCheckInterval Source code
var config float teamBalanceCheckInterval;
var float teamBalanceCheckTime;
ModeInfo
baseDeviceExclusionList Source code
Stats
baseDeviceDestroyStats Source code
var(Stats)
class<
Stat> deathStat;
extendedProjectileDamageStats Source code
var(Stats)
class<
Stat> highestSpeedStat;
var(Stats)
class<
Stat> killStat;
var(Stats)
class<
Stat> rawDamageStat;
var(Stats)
class<
Stat> suicideStat;
var(Stats)
class<
Stat> teamKillStat;
var(Stats)
class<
Stat> vehicleKillStat;
var(Stats)
class<
Stat> vehicleTeamKillStat;
extendedProjectileDamageStat Source code
function bool allowBaseDeviceAtLoad (
BaseDevice bd) )
function bool allowMPActorAtLoad (
MPActor a) )
awardBaseDeviceAreaStats Source code
function checkTeamBalance ( ) )
createEnemyBaseDeviceObjectives Source code
createFriendlyBaseDeviceObjectives Source code
createWeaponDeathStats Source code
function createWeaponDeathStats ( ) )
function createWeaponKillStats ( ) )
function bool GameInfoShouldTick ( ) )
static function array<string> GetAllLoadHints ( optional bool bThisClassOnly) )
getInventoryStationAccessClass Source code
getProjectileDamageStat Source code
isABaseDeviceObjective Source code
function bool isABaseDeviceObjective (
BaseDevice bd) )
notifyPlayerKillListeners Source code
function OnGameEnd ( ) )
function PostBeginPlay ( ) )
registerBaseDeviceStats Source code
function registerBaseDeviceStats ( ) )
registerDamageTypeStats Source code
function registerDamageTypeStats ( ) )
registerPlayerKillListener Source code
function registerPlayerKillListener (
MPActor listener) )
setEmergencyIconVisibility Source code
function setEmergencyIconVisibility (
TeamInfo t,
bool on) )
function Tick ( float Delta) )
function updateSpeedStats ( ) )
defaultproperties
{
bLoggingGame = true
bEnableStatLogging = true
protectYourString = "Protect your %1"
destroyTheirString = "Destroy their %1"
speedCheckInterval = 1
teamBalanceCheckInterval = 30
} |
Creation time: st 23.5.2018 00:10:32.639 - Created with
UnCodeX