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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.Mortar
Variables Summary |
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Functions Summary |
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Defaultproperties |
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defaultproperties { firstPersonMesh = Mesh'Weapons.GrenadeLauncher' firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.5 ammoCount = 10 ammoUsage = 1 projectileClass = class'MortarProjectile' projectileVelocity = 4500 projectileInheritedVelFactor = 0.8 aimClass = class'AimArcWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "Mortar" } |
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