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class Mortar extends Weapon; defaultproperties { firstPersonMesh = Mesh'Weapons.GrenadeLauncher' firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.5 ammoCount = 10 ammoUsage = 1 projectileClass = class'MortarProjectile' projectileVelocity = 4500 projectileInheritedVelFactor = 0.8 aimClass = class'AimArcWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "Mortar" } |
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