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class MortarProjectile extends ArcProjectile; defaultproperties { FuseTimer = 1.5 BounceVelocityModifier = 0.25 damageAmt = 0 radiusDamageAmt = 100 radiusDamageSize = 1000 radiusDamageMomentum = 250000 GravityScale = 1.0 bNetTemporary = false StaticMesh = StaticMesh'Weapons.Grenade' deathMessage = '%s copped it off %s\'s Mortar' } |
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