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// Motor // Motor objects expose an interface that enables players or AIs to move // and perform actions in the world. // // An object's Motor should expose the most atomic set of actions that can be used to // control that object. // // The functions of a motor should also constrain input to valid values, i.e. the user // should not be able to jet without a jetpack. class Motor extends Engine.Actor native; defaultproperties { bHidden = true DrawType = DT_None RemoteRole = ROLE_None } |
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