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Engine.HUD

Extends
Actor
Modifiers
native config ( user ) transient

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD

Direct Known Subclasses:

DefaultHUD, TribesHUDBase, TribesTVStudioProxyHud

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
boolbBadConnectionAlert
boolbHideCenterMessages
boolbHideHUD
fontBigFont
boolbMessageBeep
boolbShowDebugInfo
boolbShowScores
stringConnectingMessage
ColorConsoleColor
intConsoleFontSize
intConsoleMessageCount
FontFontArrayFonts[9]
stringFontArrayNames[9]
intFontScreenWidthMedium[9]
intFontScreenWidthSmall[9]
floatHudCanvasScale
stringHUDConfigWindowType
fontLargeFont
stringLoadingMessage
fontMedFont
intMessageFontOffset
ColorMOTDColor
HUDnextHUD
stringPausedMessage
PlayerControllerPlayerOwner
stringPrecachingMessage
floatProgressFadeTime
FontProgressFontFont
stringProgressFontName
stringSavingMessage
ScoreBoardScoreboard
fontSmallFont
ConsoleMessageTextMessages[8]
HUD
floatConsoleMessagePosX
floatConsoleMessagePosY
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
ConsoleMessage
Text, TextColor, MessageLife, PRI
HUDLocalizedMessage
Message, Switch, Related1, Related2, OptionalObject, EndOfLife, LifeTime, bDrawing, numLines, StringMessage, DrawColor, StringFont, XL, YL, YPos
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function AddTextMessage (string M, class<LocalMessage> MessageClass, PlayerReplicationInfo PRI))
function CheckCountdown (GameReplicationInfo GRI)
function ClearMessage (out HUDLocalizedMessage M))
event ConnectFailure (string FailCode, string URL))
function CopyMessage (out HUDLocalizedMessage M1, HUDLocalizedMessage M2))
event Destroyed ()))
function DisplayBadConnectionAlert ()
function DisplayMessages (Canvas C))
function DisplayPortrait (PlayerReplicationInfo PRI)
function DisplayProgressMessage (Canvas C))
function Draw3DCircle (Vector Origin, Vector PlaneXAxis, Vector PlaneYAxis, float Radius, Color Color, optional int NumSides)
function Draw3DCone (Vector Origin, Vector Direction, float Length, float HalfAngle, Color Color, optional int NumSides)
function Draw3DCylinder (Vector Base, Vector X, Vector Y, Vector Z, float Radius, float HalfHeight, Color Color, optional int NumSides)
function Draw3DLine (vector Start, vector End, color LineColor)
function DrawHUD (canvas Canvas)
functionbool DrawLevelAction (canvas C ))
function DrawRoute ()))
functionfont GetConsoleFont (Canvas C))
functionFont GetMediumFontFor (Canvas Canvas))
functionFont LargerFontThan (Font aFont))
functionFont LoadFont (int i))
functionFont LoadFontStatic (int i))
functionfont LoadProgressFont ()))
function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional string CriticalString, optional string OptionalString)
function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType ))
function PlayReceivedMessage (string S, string PName, ZoneInfo PZone ))
function PlayStartupMessage (byte Stage)
event PostBeginPlay ()))
event PostRender (canvas Canvas ))
function PrintActionMessage (Canvas C, string BigMessage ))
functionbool ProcessKeyEvent (int Key, int Action, FLOAT Delta ))
function ShowDebug ()))
function ShowScores ()))
function SpawnScoreBoard (class<Scoreboard> ScoringType))
function UseHugeFont (Canvas Canvas))
function UseLargeFont (Canvas Canvas))
function UseMediumFont (Canvas Canvas))
function UseSmallFont (Canvas Canvas))
event WorldSpaceOverlays ()))
Inherited Functions from Engine.Actor
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bBadConnectionAlert Source code

var bool bBadConnectionAlert;

bHideCenterMessages Source code

var bool bHideCenterMessages;

bHideHUD Source code

var bool bHideHUD;

BigFont Source code

var font BigFont;

bMessageBeep Source code

var config bool bMessageBeep;

bShowDebugInfo Source code

var bool bShowDebugInfo;

bShowScores Source code

var bool bShowScores;

ConnectingMessage Source code

var localized string ConnectingMessage;

ConsoleColor Source code

var Color ConsoleColor;

ConsoleFontSize Source code

var globalconfig int ConsoleFontSize;

ConsoleMessageCount Source code

var globalconfig int ConsoleMessageCount;

FontArrayFonts[9] Source code

var Font FontArrayFonts[9];

FontArrayNames[9] Source code

var localized string FontArrayNames[9];

FontScreenWidthMedium[9] Source code

var int FontScreenWidthMedium[9];

FontScreenWidthSmall[9] Source code

var int FontScreenWidthSmall[9];

HudCanvasScale Source code

var globalconfig float HudCanvasScale;

HUDConfigWindowType Source code

var string HUDConfigWindowType;

LargeFont Source code

var font LargeFont;

LoadingMessage Source code

var localized string LoadingMessage;

MedFont Source code

var font MedFont;

MessageFontOffset Source code

var globalconfig int MessageFontOffset;

MOTDColor Source code

var Color MOTDColor;

nextHUD Source code

var HUD nextHUD;

PausedMessage Source code

var localized string PausedMessage;

PlayerOwner Source code

var PlayerController PlayerOwner;

PrecachingMessage Source code

var localized string PrecachingMessage;

ProgressFadeTime Source code

var float ProgressFadeTime;

ProgressFontFont Source code

var Font ProgressFontFont;

ProgressFontName Source code

var localized string ProgressFontName;

SavingMessage Source code

var localized string SavingMessage;

Scoreboard Source code

var ScoreBoard Scoreboard;

SmallFont Source code

var font SmallFont;

TextMessages[8] Source code

var ConsoleMessage TextMessages[8];

HUD

ConsoleMessagePosX Source code

var(HUD) float ConsoleMessagePosX;

ConsoleMessagePosY Source code

var(HUD) float ConsoleMessagePosY;


Structures Detail

ConsoleMessage Source code

struct ConsoleMessage
{
var float MessageLife;
var PlayerReplicationInfo PRI;
var string Text;
var color TextColor;
};


HUDLocalizedMessage Source code

struct HUDLocalizedMessage
{
var bool bDrawing;
var color DrawColor;
var float EndOfLife;
var float LifeTime;
var Class<LocalMessage> Message;
var int numLines;
var Core.Object OptionalObject;
var Core.Object Related1;
var Core.Object Related2;
var font StringFont;
var string StringMessage;
var int Switch;
var float XL;
var float YL;
var float YPos;
};



Functions Detail

AddTextMessage Source code

function AddTextMessage ( string M, class<LocalMessage> MessageClass, PlayerReplicationInfo PRI) )

CheckCountdown Source code

function CheckCountdown ( GameReplicationInfo GRI )

ClearMessage Source code

function ClearMessage ( out HUDLocalizedMessage M) )

ConnectFailure Source code

event ConnectFailure ( string FailCode, string URL) )

CopyMessage Source code

function CopyMessage ( out HUDLocalizedMessage M1, HUDLocalizedMessage M2) )

Destroyed Source code

simulated event Destroyed ( ) )

DisplayBadConnectionAlert Source code

function DisplayBadConnectionAlert ( )

DisplayMessages Source code

function DisplayMessages ( Canvas C) )

DisplayPortrait Source code

function DisplayPortrait ( PlayerReplicationInfo PRI )

DisplayProgressMessage Source code

simulated function DisplayProgressMessage ( Canvas C) )

Draw3DCircle Source code

native final function Draw3DCircle ( Vector Origin, Vector PlaneXAxis, Vector PlaneYAxis, float Radius, Color Color, optional int NumSides )

Draw3DCone Source code

native final function Draw3DCone ( Vector Origin, Vector Direction, float Length, float HalfAngle, Color Color, optional int NumSides )

Draw3DCylinder Source code

native final function Draw3DCylinder ( Vector Base, Vector X, Vector Y, Vector Z, float Radius, float HalfHeight, Color Color, optional int NumSides )

Draw3DLine Source code

native final function Draw3DLine ( vector Start, vector End, color LineColor )

DrawHUD Source code

function DrawHUD ( canvas Canvas )

DrawLevelAction Source code

function bool DrawLevelAction ( canvas C ) )

DrawRoute Source code

simulated function DrawRoute ( ) )

GetConsoleFont Source code

static function font GetConsoleFont ( Canvas C) )

GetMediumFontFor Source code

static function Font GetMediumFontFor ( Canvas Canvas) )

LargerFontThan Source code

static function Font LargerFontThan ( Font aFont) )

LoadFont Source code

simulated function Font LoadFont ( int i) )

LoadFontStatic Source code

static function Font LoadFontStatic ( int i) )

LoadProgressFont Source code

simulated function font LoadProgressFont ( ) )

LocalizedMessage Source code

simulated function LocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional string CriticalString, optional string OptionalString )

Message Source code

simulated function Message ( PlayerReplicationInfo PRI, coerce string Msg, name MsgType ) )

PlayReceivedMessage Source code

simulated function PlayReceivedMessage ( string S, string PName, ZoneInfo PZone ) )

PlayStartupMessage Source code

function PlayStartupMessage ( byte Stage )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

PostRender Source code

simulated event PostRender ( canvas Canvas ) )

PrintActionMessage Source code

function PrintActionMessage ( Canvas C, string BigMessage ) )

ProcessKeyEvent Source code

function bool ProcessKeyEvent ( int Key, int Action, FLOAT Delta ) )

ShowDebug Source code

exec function ShowDebug ( ) )

ShowScores Source code

exec function ShowScores ( ) )

SpawnScoreBoard Source code

function SpawnScoreBoard ( class<Scoreboard> ScoringType) )

UseHugeFont Source code

function UseHugeFont ( Canvas Canvas) )

UseLargeFont Source code

function UseLargeFont ( Canvas Canvas) )

UseMediumFont Source code

function UseMediumFont ( Canvas Canvas) )

UseSmallFont Source code

function UseSmallFont ( Canvas Canvas) )

WorldSpaceOverlays Source code

simulated event WorldSpaceOverlays ( ) )


Defaultproperties

defaultproperties
{
	bMessageBeep=true
	bHidden=True
	RemoteRole=ROLE_None


    ConsoleColor=(R=153,G=216,B=253,A=255)


    ProgressFontName="Engine_res.Res_DefaultFont"
    MOTDColor=(R=255,G=255,B=255,A=255)
    ProgressFadeTime=1.0


    HudCanvasScale=0.95


	LoadingMessage="LOADING"
	SavingMessage="SAVING"
	ConnectingMessage="CONNECTING"
	PausedMessage="PAUSED"
	PrecachingMessage=""


    FontArrayNames(0)="Engine_res.Res_DefaultFont"
    FontArrayNames(1)="Engine_res.Res_DefaultFont"
    FontArrayNames(2)="Engine_res.Res_DefaultFont"
    FontArrayNames(3)="Engine_res.Res_DefaultFont"
    FontArrayNames(4)="Engine_res.Res_DefaultFont"
    FontArrayNames(5)="Engine_res.Res_DefaultFont"
    FontArrayNames(6)="Engine_res.Res_DefaultFont"
    FontArrayNames(7)="Engine_res.Res_DefaultFont"
    FontArrayNames(8)="Engine_res.Res_DefaultFont"


    ConsoleMessageCount=6
    ConsoleFontSize=5
    MessageFontOffset=0
}

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Creation time: st 23.5.2018 00:10:30.795 - Created with UnCodeX