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TribesGUI.TribesCharacterHUD

Extends
TribesIngameHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- Gameplay.TribesHUDBase
         |   
         +-- TribesGUI.TribesHUD
            |   
            +-- TribesGUI.TribesIngameHUD
               |   
               +-- TribesGUI.TribesCharacterHUD

Variables Summary
floatlastHitConfirmTime
InventoryStationAccesslastUseableInventory
Inherited Variables from TribesGUI.TribesHUD
bAllowChat, bAllowInteractions, HUDScript, HUDScriptName, HUDScriptType, MouseCursorDrawColor, MouseCursorTexture, MouseX, MouseY, Response

Functions Summary
function CleanupActionDelegates ()))
function impl_SelectLoadout (int slot))
function InitActionDelegates ()))
function UpdateHUDData ()))
Inherited Functions from TribesGUI.TribesIngameHUD
UpdateHUDData
Inherited Functions from TribesGUI.TribesHUD
Cleanup, CleanupActionDelegates, DrawHUD, HUDShown, impl_CancelChat, impl_SendChatMessage, impl_SendQuickChatMessage, InitActionDelegates, KeyEvent, KeyType, LocalizedMessage, Message, NeedsKeyInput, PostBeginPlay, PostRender, SetHUDScript, UpdateHUDData, UpdateRoundInfoData


Variables Detail

lastHitConfirmTime Source code

var float lastHitConfirmTime;

lastUseableInventory Source code

var InventoryStationAccess lastUseableInventory;


Functions Detail

CleanupActionDelegates Source code

function CleanupActionDelegates ( ) )

impl_SelectLoadout Source code

function impl_SelectLoadout ( int slot) )

InitActionDelegates Source code

function InitActionDelegates ( ) )

UpdateHUDData Source code

simulated function UpdateHUDData ( ) )


Defaultproperties

defaultproperties
{
	HUDScriptType = "TribesGUI.TribesCharacterHUDScript"
	HUDScriptName = "default_CharacterHUD"
}

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Creation time: st 23.5.2018 00:10:35.913 - Created with UnCodeX