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TribesGUI.TribesCharacterHUDScript

Extends
TribesIngameHUDScript

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.TribesHUDScriptBase
         |   
         +-- TribesGUI.TribesHUDScript
            |   
            +-- TribesGUI.TribesEditableHUDScript
               |   
               +-- TribesGUI.TribesIngameHUDScript
                  |   
                  +-- TribesGUI.TribesCharacterHUDScript

Variables Summary
PlayerProfileActiveProfile
boolbOldLoadoutSelection
HUDCarryableIconcarryable
HUDDeployableIcondeployable
HUDWeaponIconfallbackWeapon
HUDGrenadesIcongrenades
HUDHealthKitIconhealthKit
HUDLoadoutMenuloadoutMenu
HUDContainerloadoutMenuContainer
HUDPackIconpack
LoadoutMenurootLoadoutMenuObject
StringrootLoadoutMenuObjectName
HUDWeaponIconweapons[3]
Inherited Variables from TribesGUI.TribesIngameHUDScript
damageIndicator, deployableReticule, energy, health, markerDisplay, objectiveNotify, PersonalMessageWindow, PersonalScores, promptLabel, radar, redJackIcon, talkingHead, targetInfo, throwMeter, useableMarker, weaponReticule

Functions Summary
function Construct ()))
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.TribesIngameHUDScript
Construct, UpdateData


Variables Detail

ActiveProfile Source code

var PlayerProfile ActiveProfile;

bOldLoadoutSelection Source code

var bool bOldLoadoutSelection;

carryable Source code

var HUDCarryableIcon carryable;

deployable Source code

var HUDDeployableIcon deployable;

fallbackWeapon Source code

var HUDWeaponIcon fallbackWeapon;

grenades Source code

var HUDGrenadesIcon grenades;

healthKit Source code

var HUDHealthKitIcon healthKit;

loadoutMenu Source code

var HUDLoadoutMenu loadoutMenu;

loadoutMenuContainer Source code

var HUDContainer loadoutMenuContainer;

pack Source code

var HUDPackIcon pack;

rootLoadoutMenuObject Source code

var LoadoutMenu rootLoadoutMenuObject;

rootLoadoutMenuObjectName Source code

var String rootLoadoutMenuObjectName;

weapons[3] Source code

var HUDWeaponIcon weapons[3];


Functions Detail

Construct Source code

overloaded function Construct ( ) )

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )



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Creation time: st 23.5.2018 00:10:35.921 - Created with UnCodeX