| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- TribesGUI.HUDElement
|
+-- TribesGUI.HUDContainer
|
+-- TribesGUI.HUDLoadoutMenu
| Variables Summary | |
|---|---|
| HUDLoadoutMenu | activeChildMenu |
| float | animatePosX |
| float | animatePosY |
| float | animateProgress |
| float | animateStartTime |
| LoadoutMenu | menu |
| EOpeningState | menuState |
| HUDLoadoutMenu | parentMenu |
| HUDLoadoutMenu | |
| float | animateTime |
| float | GutterX |
| float | GutterY |
| int | numColumns |
| int | numRows |
| Inherited Variables from TribesGUI.HUDContainer |
|---|
| children |
| Enumerations Summary | ||
|---|---|---|
| EOpeningState STATE_Opening, STATE_Open, STATE_Closing, STATE_Closed | ||
| Inherited Enumerations from TribesGUI.HUDElement |
|---|
| EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill |
| Structures Summary |
|---|
| Inherited Structures from TribesGUI.HUDElement |
|---|
| HUDMaterial |
| Functions Summary | ||
|---|---|---|
![]() | CancelAll ())) | |
![]() | CloseMenu (optional HUDLoadoutMenuItem trigger)) | |
![]() | DoLayout (Canvas c)) | |
![]() | HUDLoadoutMenu | GetRootMenu ())) |
![]() | InitMenu (LoadoutMenu menuObject, HUDLoadoutMenu parent, HUDContainer parentContainer)) | |
![]() | bool | KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta, HUDAction Response )) |
![]() | OpenMenu (optional HUDLoadoutMenuItem trigger)) | |
![]() | RefreshData ())) | |
| Inherited Functions from TribesGUI.HUDContainer |
|---|
| AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
CancelAll Source code
CloseMenu Source code
DoLayout Source code
GetRootMenu Source code
InitMenu Source code
KeyEvent Source code
OpenMenu Source code
RefreshData Source code| Defaultproperties |
|---|
defaultproperties
{
animateTime=0.7
bVisible = false
GutterX = 10
GutterY = 10
numRows = 3
numColumns = 3
} |
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