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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Consumable
|
+-- Gameplay.HealthKit
HealthKitConsumable
| Variables Summary | |
|---|---|
| HealthKit | |
| float | healthPerSecond |
| float | maxHealthRestored |
| Functions Summary | ||
|---|---|---|
![]() | bool | canPickup (Character potentialOwner)) |
![]() | requestConsumeHealthKit ())) | |
![]() | use ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
canPickup Source code
requestConsumeHealthKit Source code
use Source code| Defaultproperties |
|---|
defaultproperties
{
bCanDrop = true
StaticMesh = StaticMesh'Packs.HealthKit'
DrawType = DT_StaticMesh
maxHealthRestored = 75.0
healthPerSecond = 25.0
} |
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