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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Consumable | +-- Gameplay.HealthKit
HealthKitConsumable
Variables Summary | |
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HealthKit | |
float | healthPerSecond |
float | maxHealthRestored |
Functions Summary | ||
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bool | canPickup (Character potentialOwner)) | |
requestConsumeHealthKit ())) | ||
use ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bCanDrop = true StaticMesh = StaticMesh'Packs.HealthKit' DrawType = DT_StaticMesh maxHealthRestored = 75.0 healthPerSecond = 25.0 } |
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