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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Consumable
         |   
         +-- Gameplay.HealthKit
HealthKitConsumable
| Variables Summary | |
|---|---|
| HealthKit | |
| float | healthPerSecond | 
| float | maxHealthRestored | 
| Functions Summary | ||
|---|---|---|
![]()  | bool | canPickup (Character potentialOwner)) | 
![]()  | requestConsumeHealthKit ())) | |
![]()  | use ())) | |
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 canPickup  Source code
 requestConsumeHealthKit  Source code
 use  Source code| Defaultproperties | 
|---|
defaultproperties
{
	bCanDrop = true
	StaticMesh = StaticMesh'Packs.HealthKit'
	DrawType = DT_StaticMesh
	maxHealthRestored = 75.0
	healthPerSecond = 25.0
} | 
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