| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Consumable
|
+-- Gameplay.HealthKit
|
+-- Gameplay.HealthKitConsumable
| Variables Summary |
|---|
| Inherited Variables from Gameplay.HealthKit |
|---|
| healthPerSecond, maxHealthRestored |
| Functions Summary | ||
|---|---|---|
![]() | bool | canPickup (Character potentialOwner)) |
![]() | onPickup ())) | |
![]() | requestConsumeHealthKit ())) | |
![]() | use ())) | |
| Inherited Functions from Gameplay.HealthKit |
|---|
| canPickup, requestConsumeHealthKit, use |
| Functions Detail |
|---|
canPickup Source code
onPickup Source code
requestConsumeHealthKit Source code
use Source code| Defaultproperties |
|---|
defaultproperties
{
bCanDrop = false
StaticMesh = StaticMesh'Packs.HealthKit'
DrawType = DT_StaticMesh
maxHealthRestored = 25.0
healthPerSecond = 25.0
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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