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Gameplay.HealthKitConsumable

Extends
HealthKit

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Consumable
         |   
         +-- Gameplay.HealthKit
            |   
            +-- Gameplay.HealthKitConsumable

Variables Summary
Inherited Variables from Gameplay.HealthKit
healthPerSecond, maxHealthRestored

Functions Summary
functionbool canPickup (Character potentialOwner))
function onPickup ()))
function requestConsumeHealthKit ()))
function use ()))
Inherited Functions from Gameplay.HealthKit
canPickup, requestConsumeHealthKit, use


Functions Detail

canPickup Source code

function bool canPickup ( Character potentialOwner) )

onPickup Source code

function onPickup ( ) )

requestConsumeHealthKit Source code

private function requestConsumeHealthKit ( ) )

use Source code

simulated function use ( ) )


Defaultproperties

defaultproperties
{
	bCanDrop = false


	StaticMesh = StaticMesh'Packs.HealthKit'
	DrawType = DT_StaticMesh


	maxHealthRestored = 25.0
	healthPerSecond = 25.0
}

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Creation time: st 23.5.2018 00:10:30.750 - Created with UnCodeX