Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Consumable | +-- Gameplay.HealthKit | +-- Gameplay.HealthKitConsumable
Variables Summary |
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Inherited Variables from Gameplay.HealthKit |
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healthPerSecond, maxHealthRestored |
Functions Summary | ||
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bool | canPickup (Character potentialOwner)) | |
onPickup ())) | ||
requestConsumeHealthKit ())) | ||
use ())) |
Inherited Functions from Gameplay.HealthKit |
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canPickup, requestConsumeHealthKit, use |
Functions Detail |
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Defaultproperties |
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defaultproperties { bCanDrop = false StaticMesh = StaticMesh'Packs.HealthKit' DrawType = DT_StaticMesh maxHealthRestored = 25.0 healthPerSecond = 25.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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