- Extends
- Object
- Modifiers
- native transient EditInlineNew dependsOn ( CustomPlayerLoadout )
Core.Object
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+-- TribesGUI.PlayerProfile
Structures Summary |
AutoLoginInfo IP, Port, Username, Password, bAutologin |
LoadoutSlot loadoutName, combatRoleClassName, packClassName, grenadeClassName, weaponClassNameList, occupied, skinPreferences |
ServerFavorite IP, Port |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
| | AddLoadout (out CustomPlayerLoadout loadout, int slot))
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| int | FindCredentials (coerce string IP, coerce string Port ))
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| CustomPlayerLoadout | GetActiveLoadout ()))
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| CustomPlayerLoadout | GetLoadout (int slotIndex))
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| CustomPlayerLoadout | GetLoadoutAutoCreate (int slot))
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| String | GetURLOptions (optional string originalURL))
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| bool | hasServerFavorite (string IP, string Port))
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| | LoadoutFromSlot (LoadoutSlot slot, out CustomPlayerLoadout loadout))
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| | LoadProfileData (String profileName)
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| bool | needStatTrackingUserInput ()))
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| bool | needTeamAffiliationUserInput ()))
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| | SaveCredentials (string Username, string Password, string IP, string Port, bool bAutoLogin))
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| | SetActiveLoadout (CustomPlayerLoadout loadout))
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| | SlotFromLoadout (CustomPlayerLoadout loadout, out LoadoutSlot newSlot))
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| | Store ()))
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| | toggleServerFavorite (string IP, string Port))
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Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
var config int affiliatedTeamId;
var private String configFilePath;
var config int statTrackingID;
Profile
var(Profile) config string affiliatedTeamName;
affiliatedTeamPassword Source code
var(Profile) config string affiliatedTeamPassword;
var(Profile) config string affiliatedTeamTag;
var(Profile) config bool bIsFemale;
var(Profile) config bool bReadOnly;
bSaveStatTrackingPassword Source code
var(Profile) config bool bSaveStatTrackingPassword;
var(Profile) config bool bSaveTeamPassword;
var(Profile) config bool bShownMPHelp;
var(Profile) config bool bStoreLogins;
var(Profile) config Array<String> buddyList;
var(Profile) config bool bUseStatTracking;
var(Profile) config bool bUseTeamAffiliation;
var(Profile) config string ownedTeamName;
var(Profile) config string ownedTeamTag;
var(Profile) config String playerName;
var(Profile) config String skinName;
var(Profile) config string statTrackingEmail;
var(Profile) config string statTrackingNick;
var(Profile) config string statTrackingPassword;
var(Profile) config String voiceSet;
function int FindCredentials ( coerce string IP, coerce string Port ) )
simulated function String GetURLOptions ( optional string originalURL) )
function bool hasServerFavorite ( string IP, string Port) )
native function LoadProfileData ( String profileName )
needStatTrackingUserInput Source code
function bool needStatTrackingUserInput ( ) )
needTeamAffiliationUserInput Source code
function bool needTeamAffiliationUserInput ( ) )
function SaveCredentials ( string Username, string Password, string IP, string Port, bool bAutoLogin) )
simulated function Store ( ) )
function toggleServerFavorite ( string IP, string Port) )
defaultproperties
{
playerName = "Player"
bIsFemale = false
bUseStatTracking = false
bSaveStatTrackingPassword = true
}
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Creation time: st 23.5.2018 00:10:33.822 - Created with
UnCodeX