Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

TribesGUI.TribesHelpScreen

Extends
TribesGUIPage

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIPage
            |   
            +-- TribesGUI.TribesGUIPage
               |   
               +-- TribesGUI.TribesHelpScreen

Variables Summary
Gameplay.ClientSideCharacterHUDData
TribesHelpHUDScriptHUDOverlay
TribesGui
GUILabelBackKey
GUILabelCommandMapKey
GUILabelFallbackKey
GUILabelFireKey
GUILabelForwardKey
GUILabelJetPackKey
GUILabelLeftKey
GUILabelRightKey
GUILabelSkiKey
GUILabelThrowGrenadeKey
GUILabelUseKey
GUILabelUsePackKey
GUILabelWeaponOneKey
GUILabelWeaponThreeKey
GUILabelWeaponTwoKey
Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape
Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
functionString GetHotkey (String Binding, bool bLocalized, optional bool bShortened))
function InitComponent (GUIComponent MyOwner))
functionbool InternalOnKeyEvent (out byte Key, out byte State, float delta))
function OnActivate ()))
function OnClientDraw (Canvas C))
Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit
Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show


Variables Detail

HUDData Source code

var Gameplay.ClientSideCharacter HUDData;

HUDOverlay Source code

var TribesHelpHUDScript HUDOverlay;

TribesGui

BackKey Source code

var(TribesGui) private EditInline Config GUILabel BackKey;

CommandMapKey Source code

var(TribesGui) private EditInline Config GUILabel CommandMapKey;

FallbackKey Source code

var(TribesGui) private EditInline Config GUILabel FallbackKey;

FireKey Source code

var(TribesGui) private EditInline Config GUILabel FireKey;

ForwardKey Source code

var(TribesGui) private EditInline Config GUILabel ForwardKey;

JetPackKey Source code

var(TribesGui) private EditInline Config GUILabel JetPackKey;

LeftKey Source code

var(TribesGui) private EditInline Config GUILabel LeftKey;

RightKey Source code

var(TribesGui) private EditInline Config GUILabel RightKey;

SkiKey Source code

var(TribesGui) private EditInline Config GUILabel SkiKey;

ThrowGrenadeKey Source code

var(TribesGui) private EditInline Config GUILabel ThrowGrenadeKey;

UseKey Source code

var(TribesGui) private EditInline Config GUILabel UseKey;

UsePackKey Source code

var(TribesGui) private EditInline Config GUILabel UsePackKey;

WeaponOneKey Source code

var(TribesGui) private EditInline Config GUILabel WeaponOneKey;

WeaponThreeKey Source code

var(TribesGui) private EditInline Config GUILabel WeaponThreeKey;

WeaponTwoKey Source code

var(TribesGui) private EditInline Config GUILabel WeaponTwoKey;


Functions Detail

GetHotkey Source code

function String GetHotkey ( String Binding, bool bLocalized, optional bool bShortened) )

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

OnActivate Source code

function OnActivate ( ) )

OnClientDraw Source code

function OnClientDraw ( Canvas C) )



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:36.231 - Created with UnCodeX