- Extends
- TribesGUIPage
Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIPage
|
+-- TribesGUI.TribesGUIPage
|
+-- TribesGUI.TribesHelpScreen
Inherited Functions from GUI.GUIPage |
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
TribesGui
var(TribesGui) private EditInline Config
GUILabel BackKey;
var(TribesGui) private EditInline Config
GUILabel CommandMapKey;
var(TribesGui) private EditInline Config
GUILabel FallbackKey;
var(TribesGui) private EditInline Config
GUILabel FireKey;
var(TribesGui) private EditInline Config
GUILabel ForwardKey;
var(TribesGui) private EditInline Config
GUILabel JetPackKey;
var(TribesGui) private EditInline Config
GUILabel LeftKey;
var(TribesGui) private EditInline Config
GUILabel RightKey;
var(TribesGui) private EditInline Config
GUILabel SkiKey;
var(TribesGui) private EditInline Config
GUILabel ThrowGrenadeKey;
var(TribesGui) private EditInline Config
GUILabel UseKey;
var(TribesGui) private EditInline Config
GUILabel UsePackKey;
var(TribesGui) private EditInline Config
GUILabel WeaponOneKey;
var(TribesGui) private EditInline Config
GUILabel WeaponThreeKey;
var(TribesGui) private EditInline Config
GUILabel WeaponTwoKey;
function String GetHotkey ( String Binding, bool bLocalized, optional bool bShortened) )
function bool InternalOnKeyEvent ( out
byte Key, out
byte State,
float delta) )
function OnActivate ( ) )
function OnClientDraw (
Canvas C) )
Creation time: st 23.5.2018 00:10:36.231 - Created with
UnCodeX