GUI.GUIPage
- Extends
- GUIMultiComponent
- Modifiers
- HideCategories ( Menu , Object ) Native
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIMultiComponent
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+-- GUI.GUIPage
Direct Known Subclasses:
CinematicOverlay, TestMenu, TribesCinematicOverlay, TribesGUIPage, TribesIRCChanKey, TribesIRCNewNick
Inherited Variables from GUI.GUIComponent |
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth |
Inherited Delegates from GUI.GUIComponent |
OnActivate, OnCapturedMouseMove, OnChange, OnClick, OnClientDraw, OnDblClick, OnDeActivate, OnDraw, OnFocused, OnHide, OnHitTest, OnKeyEvent, OnKeyType, OnLostFocus, OnMenuStateChanged, OnMessage, OnMousePressed, OnMouseRelease, OnPreDraw, OnRawXController, OnRender, OnRePositionCompleted, OnRightClick, OnShow, OnUpdateComponent, OnWatched, OnXControllerEvent |
Inherited Functions from GUI.GUIMultiComponent |
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls |
Inherited Functions from GUI.GUIComponent |
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched |
GUIPage
var(
GUIPage) config
bool bIsOverlay;
var(
GUIPage) config
string DialogClassName;
delegate OnDlgReturned ( int returnButton, optional string Passback )
delegate OnPopupReturned (
GUIListElem returnObj, optional
string Passback )
event Activate ( ) )
event ChangeHint ( string NewHint) )
event DeActivate ( ) )
final
function DlgReturned (
GUIDlg Dialog ) )
event Free ( optional bool bForce ) )
event HandleParameters ( string Param1, string Param2, optional int param3 )
event Hide ( ) )
event NotifyLevelChange ( )
function onGameplayMessage (
Message msg) )
function OnProgress ( string Str1, string Str2) )
final
function GUIDlg OpenDlg (
String Caption, optional
int TheButtons, optional
string Passback, optional
int TimeOut ) )
event Show ( ) )
defaultproperties
{
bAcceptsInput=true
bPersistent=true
bTabStop=false
bIsOverlay=true
WinTop=0.0
WinLeft=0.0
WinWidth=1.0
WinHeight=1.0
bSwallowAllKeyEvents=True
DialogClassName="GUI.GUIDlg"
}
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Creation time: st 23.5.2018 00:10:30.374 - Created with
UnCodeX