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TribesGUI.TribesGUIPage

Extends
GUIPage
Modifiers
native

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIPage
            |   
            +-- TribesGUI.TribesGUIPage

Direct Known Subclasses:

TribesAdminLoginPopup, TribesCommandMenu, TribesCreditsMenu, TribesDebugLoadMapMenu, TribesDefaultTextEntryPopup, TribesDifficultyMenu, TribesDisconnectMenu, TribesGamespyLogin, TribesGamespyTeamLogin, TribesHelpScreen, TribesInventorySelectionMenu, TribesKeyMappingPopup, TribesMainMenu, TribesMissionLoadingMenu, TribesMPBuddyMenu, TribesMPEscapeMenu, TribesMPGameSummaryMenu, TribesMPHelpMenu, TribesMPRoundSummaryMenu, TribesMPServerConfigMenu, TribesMPServerFilterMenu, TribesMPServerPropertiesMenu, TribesMultiplayerMenu, TribesOptionsMenu, TribesPatchCheck, TribesReceiveFile, TribesSaveGameBase, TribesSlideshowMenu, TribesSPEscapeMenu

Variables Summary
boolbEscapeable
boolbSuppressLevelRender
stringPageOpenedAfterEscape
DynamicConfig
TribesGUIConfigGC
Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers
Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Functions Summary
function DisplayMainMenu ()))
function GameAbort ()))
function GameRestart ()))
function GameResume ()))
function GameStart ()))
function InitComponent (GUIComponent MyOwner))
functionbool InternalOnKeyEvent (out byte Key, out byte State, float delta))
function OnPreLevelChange (String DestURL, LevelSummary NewSummary)
function Quit ()))
Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show
Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls


Variables Detail

bEscapeable Source code

var bool bEscapeable;
If true, pressing escape will close this menu.

bSuppressLevelRender Source code

var bool bSuppressLevelRender;
If set, when this page is the active page it will suppress rendering the level behind it

PageOpenedAfterEscape Source code

var string PageOpenedAfterEscape;
If set, pressing escape will also open this menu.

DynamicConfig

GC Source code

var(DynamicConfig) EditInline EditConst protected TribesGUIConfig GC;
Config class for the GUI


Functions Detail

DisplayMainMenu Source code

function DisplayMainMenu ( ) )

GameAbort Source code

function GameAbort ( ) )

GameRestart Source code

function GameRestart ( ) )

GameResume Source code

function GameResume ( ) )

GameStart Source code

function GameStart ( ) )

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

OnPreLevelChange Source code

function OnPreLevelChange ( String DestURL, LevelSummary NewSummary )

Quit Source code

function Quit ( ) )


Defaultproperties

defaultproperties
{
	WinTop=0
	WinLeft=0
	WinWidth=1
	WinHeight=1
	bAcceptsInput=true
	bPersistent=true
	DialogClassName="TribesGui.TribesGUIDlg"


	bSuppressLevelRender=false
}

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Creation time: st 23.5.2018 00:10:36.206 - Created with UnCodeX