TribesGUI.TribesSlideshowMenu
- Extends
- TribesGUIPage
Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIPage
|
+-- TribesGUI.TribesGUIPage
|
+-- TribesGUI.TribesSlideshowMenu
Direct Known Subclasses:
TribesEntryMenu, TribesExitMenu
Inherited Functions from GUI.GUIPage |
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
var bool bActivated;
var int currentImageIndex;
var int numTicks;
TribesGui
var(TribesGui) config bool bAllowClickToAdvance;
var(TribesGui) config int imageDelay;
var(TribesGui) config array<
Material> imageList;
var(TribesGui) EditInline Config
GUIImage slideshowImage;
TribesSlideshowMenu
function bool advanceImage ( ) )
function AdvanceSlideshow ( ) )
function EndSlideshow ( ) )
function bool InternalOnKeyEvent ( out
byte Key, out
byte State,
float delta) )
function InternalOnShow ( ) )
function bool isLastSlide ( ) )
function OnSlideShowEnd ( ) )
function StartSlideshow ( ) )
defaultproperties
{
imageDelay=6
bHideMouseCursor=true
bAcceptsInput=false
} |
Creation time: st 23.5.2018 00:10:36.908 - Created with
UnCodeX