Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

GUI.GUIImage

Extends
GUIComponent
Modifiers
HideCategories ( Menu , Object ) Native

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIImage

Direct Known Subclasses:

GUIImageList

Variables Summary
GUIImage
MaterialImage
eImgAlignImageAlign
colorImageColor
EMenuRenderStyleImageRenderStyle
eImgStyleImageStyle
intX1
intX2
intY1
intY2
Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth
Inherited Variables from GUI.GUI
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel

Enumerations Summary
Inherited Enumerations from GUI.GUIComponent
EClickSound
Inherited Enumerations from GUI.GUI
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes

Structures Summary
Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec
Inherited Structures from GUI.GUI
ControlSpec, GUIListElem

Functions Summary
function InitComponent (GUIComponent Owner))
Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched
Inherited Functions from GUI.GUI
CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes


Variables Detail

GUIImage

Image Source code

var(GUIImage) config Material Image;
The Material to Render

ImageAlign Source code

var(GUIImage) config eImgAlign ImageAlign;
If ISTY_Justified, how should image be aligned

ImageColor Source code

var(GUIImage) config color ImageColor;
What color should we set

ImageRenderStyle Source code

var(GUIImage) config EMenuRenderStyle ImageRenderStyle;
How should we display this image

ImageStyle Source code

var(GUIImage) config eImgStyle ImageStyle;
How should the image be displayed

X1 Source code

var(GUIImage) config int X1;
If set, it will pull a subimage from inside the image

X2 Source code

var(GUIImage) config int X2;
If set, it will pull a subimage from inside the image

Y1 Source code

var(GUIImage) config int Y1;
If set, it will pull a subimage from inside the image

Y2 Source code

var(GUIImage) config int Y2;
If set, it will pull a subimage from inside the image


Functions Detail

InitComponent Source code

function InitComponent ( GUIComponent Owner) )


Defaultproperties

defaultproperties
{
	ImageColor=(R=255,G=255,B=255,A=255)
	ImageStyle=ISTY_Scaled
	ImageRenderStyle=MSTY_Alpha
	ImageAlign=IMGA_TopLeft
	X1=-1
	X2=-1
	Y1=-1
	Y2=-1
    RenderWeight=0.1
    bAcceptsInput=false
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:30.254 - Created with UnCodeX