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GUI.GUIImage


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// ====================================================================
//  Class:  GUI.GUIImage
//
//	GUIImage - A graphic image used by the menu system.  It encapsulates
//	Material.
//
//  Written by Joe Wilcox
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================
/*=============================================================================
	In Game GUI Editor System V1.0
	2003 - Irrational Games, LLC.
	* Dan Kaplan
=============================================================================*/
#if !IG_GUI_LAYOUT
#error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
#endif
/*===========================================================================*/

class GUIImage extends GUIComponent
        HideCategories(Menu,Object)
	Native;

cpptext
{
		void Draw(UCanvas* Canvas);
}

var(GUIImage) config Material 			Image "The Material to Render";
var(GUIImage) config color				ImageColor "What color should we set";
var(GUIImage) config eImgStyle			ImageStyle "How should the image be displayed";
var(GUIImage) config EMenuRenderStyle	ImageRenderStyle "How should we display this image";
var(GUIImage) config eImgAlign			ImageAlign "If ISTY_Justified, how should image be aligned";
var(GUIImage) config int				X1,Y1,X2,Y2 "If set, it will pull a subimage from inside the image";

function InitComponent(GUIComponent Owner)
{
    Super.InitComponent(Owner);
}

defaultproperties
{
	ImageColor=(R=255,G=255,B=255,A=255)
	ImageStyle=ISTY_Scaled
	ImageRenderStyle=MSTY_Alpha
	ImageAlign=IMGA_TopLeft
	X1=-1
	X2=-1
	Y1=-1
	Y2=-1
    RenderWeight=0.1
    bAcceptsInput=false
}

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.783 - Created with UnCodeX