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// ==================================================================== // Class: GUI.GUIImage // // GUIImage - A graphic image used by the menu system. It encapsulates // Material. // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIImage extends GUIComponent HideCategories(Menu,Object) Native; cpptext { void Draw(UCanvas* Canvas); } var(GUIImage) config Material Image "The Material to Render"; var(GUIImage) config color ImageColor "What color should we set"; var(GUIImage) config eImgStyle ImageStyle "How should the image be displayed"; var(GUIImage) config EMenuRenderStyle ImageRenderStyle "How should we display this image"; var(GUIImage) config eImgAlign ImageAlign "If ISTY_Justified, how should image be aligned"; var(GUIImage) config int X1,Y1,X2,Y2 "If set, it will pull a subimage from inside the image"; function InitComponent(GUIComponent Owner) { Super.InitComponent(Owner); } defaultproperties { ImageColor=(R=255,G=255,B=255,A=255) ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageAlign=IMGA_TopLeft X1=-1 X2=-1 Y1=-1 Y2=-1 RenderWeight=0.1 bAcceptsInput=false } |
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