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GUI.GUIImageList

Extends
GUIImage
Modifiers
HideCategories ( Menu , Object )

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIImage
         |   
         +-- GUI.GUIImageList

Variables Summary
intCurIndex
GUIImageList
boolbWrap
array<Material>Materials
array<string>MatNames
Inherited Variables from GUI.GUIImage
Image, ImageAlign, ImageColor, ImageRenderStyle, ImageStyle, X1, X2, Y1, Y2
Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary
Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Functions Summary
function AddMaterial (string MatName, out Material Mat))
function FirstImage ()))
functionstring GetCurMatName ()))
function InitComponent (GUIComponent MyOwner))
functionbool internalKeyEvent (out byte Key, out byte State, float delta))
function LastImage ()))
function NextImage ()))
function PrevImage ()))
function SetIndex (int index))
Inherited Functions from GUI.GUIImage
InitComponent
Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched


Variables Detail

CurIndex Source code

var int CurIndex;

GUIImageList

bWrap Source code

var(GUIImageList) config bool bWrap;
Is this list wraparound

Materials Source code

var(GUIImageList) editinline config array<Material> Materials;
Materials to use

MatNames Source code

var(GUIImageList) editinline config array<string> MatNames;
Names of the materials to use


Functions Detail

AddMaterial Source code

function AddMaterial ( string MatName, out Material Mat) )

FirstImage Source code

function FirstImage ( ) )

GetCurMatName Source code

function string GetCurMatName ( ) )

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

internalKeyEvent Source code

function bool internalKeyEvent ( out byte Key, out byte State, float delta) )

LastImage Source code

function LastImage ( ) )

NextImage Source code

function NextImage ( ) )

PrevImage Source code

function PrevImage ( ) )

SetIndex Source code

function SetIndex ( int index) )


Defaultproperties

defaultproperties
{
	StyleName="STY_NoBackground"
	bAcceptsInput=true
	bCaptureMouse=True
	bNeverFocus=false;
	bTabStop=true
}

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Creation time: st 23.5.2018 00:10:30.263 - Created with UnCodeX