Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

TribesGUI.TribesSPEscapeMenu

Extends
TribesGUIPage

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIPage
            |   
            +-- TribesGUI.TribesGUIPage
               |   
               +-- TribesGUI.TribesSPEscapeMenu

Variables Summary
boolbHasSaved
TribesGui
stringEndGameConfirmText
stringExitConfirmText
GUIButtonExitGameButton
GUIButtonLoadButton
GUIButtonOptionsButton
GUIButtonQuitButton
GUIButtonRestartButton
GUIButtonReturnButton
GUIButtonSaveButton
stringSaveConfirmText
Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape
Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
function DoExitGame ()))
function DoQuitToMainMenu ()))
function InitComponent (GUIComponent MyOwner))
function InternalOnActivate ()))
function InternalOnDlgReturned (int Selection, optional string Passback ))
functionbool InternalOnKeyEvent (out byte Key, out byte State, float delta))
function InternalOnShow ()))
function OnExitGameClick (GUIComponent Sender))
function OnLoadClick (GUIComponent Sender))
function OnOptionsClick (GUIComponent Sender))
function OnQuitClick (GUIComponent Sender))
function OnRestartClick (GUIComponent Sender))
function OnReturnClick (GUIComponent Sender))
function OnSaveClick (GUIComponent Sender))
function OnSaved ()))
function PauseGame (bool bPause))
Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit
Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show


Variables Detail

bHasSaved Source code

var bool bHasSaved;

TribesGui

EndGameConfirmText Source code

var(TribesGui) private EditInline Config localized string EndGameConfirmText;

ExitConfirmText Source code

var(TribesGui) private EditInline Config localized string ExitConfirmText;

ExitGameButton Source code

var(TribesGui) private EditInline Config GUIButton ExitGameButton;
A component of this page which has its behavior defined in the code for this page's class.

LoadButton Source code

var(TribesGui) private EditInline Config GUIButton LoadButton;
A component of this page which has its behavior defined in the code for this page's class.

OptionsButton Source code

var(TribesGui) private EditInline Config GUIButton OptionsButton;
A component of this page which has its behavior defined in the code for this page's class.

QuitButton Source code

var(TribesGui) private EditInline Config GUIButton QuitButton;
A component of this page which has its behavior defined in the code for this page's class.

RestartButton Source code

var(TribesGui) private EditInline Config GUIButton RestartButton;
A component of this page which has its behavior defined in the code for this page's class.

ReturnButton Source code

var(TribesGui) private EditInline Config GUIButton ReturnButton;
A component of this page which has its behavior defined in the code for this page's class.

SaveButton Source code

var(TribesGui) private EditInline Config GUIButton SaveButton;
A component of this page which has its behavior defined in the code for this page's class.

SaveConfirmText Source code

var(TribesGui) private EditInline Config localized string SaveConfirmText;


Functions Detail

DoExitGame Source code

function DoExitGame ( ) )

DoQuitToMainMenu Source code

function DoQuitToMainMenu ( ) )

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnActivate Source code

function InternalOnActivate ( ) )

InternalOnDlgReturned Source code

function InternalOnDlgReturned ( int Selection, optional string Passback ) )

InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

InternalOnShow Source code

function InternalOnShow ( ) )

OnExitGameClick Source code

function OnExitGameClick ( GUIComponent Sender) )

OnLoadClick Source code

function OnLoadClick ( GUIComponent Sender) )

OnOptionsClick Source code

function OnOptionsClick ( GUIComponent Sender) )

OnQuitClick Source code

function OnQuitClick ( GUIComponent Sender) )

OnRestartClick Source code

function OnRestartClick ( GUIComponent Sender) )

OnReturnClick Source code

function OnReturnClick ( GUIComponent Sender) )

OnSaveClick Source code

function OnSaveClick ( GUIComponent Sender) )

OnSaved Source code

function OnSaved ( ) )

PauseGame Source code

function PauseGame ( bool bPause) )


Defaultproperties

defaultproperties
{
    OnKeyEvent=InternalOnKeyEvent;
	SaveConfirmText="Do you wish to save the game before exiting?"
	ExitConfirmText="Are you sure you wish to exit? Unsaved progress will be lost."
	EndGameConfirmText="Are you sure you wish to end the current game? Unsaved progress will be lost."
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:36.938 - Created with UnCodeX