TribesGUI.TribesSPEscapeMenu
- Extends
- TribesGUIPage
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIMultiComponent
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+-- GUI.GUIPage
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+-- TribesGUI.TribesGUIPage
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+-- TribesGUI.TribesSPEscapeMenu
Inherited Functions from GUI.GUIPage |
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
var bool bHasSaved;
TribesGui
var(TribesGui) private EditInline Config localized string EndGameConfirmText;
var(TribesGui) private EditInline Config localized string ExitConfirmText;
var(TribesGui) private EditInline Config
GUIButton ExitGameButton;
var(TribesGui) private EditInline Config
GUIButton LoadButton;
var(TribesGui) private EditInline Config
GUIButton OptionsButton;
var(TribesGui) private EditInline Config
GUIButton QuitButton;
var(TribesGui) private EditInline Config
GUIButton RestartButton;
var(TribesGui) private EditInline Config
GUIButton ReturnButton;
var(TribesGui) private EditInline Config
GUIButton SaveButton;
var(TribesGui) private EditInline Config localized string SaveConfirmText;
function DoExitGame ( ) )
function DoQuitToMainMenu ( ) )
function InternalOnActivate ( ) )
function InternalOnDlgReturned ( int Selection, optional string Passback ) )
function bool InternalOnKeyEvent ( out
byte Key, out
byte State,
float delta) )
function InternalOnShow ( ) )
function OnSaved ( ) )
function PauseGame ( bool bPause) )
defaultproperties
{
OnKeyEvent=InternalOnKeyEvent;
SaveConfirmText="Do you wish to save the game before exiting?"
ExitConfirmText="Are you sure you wish to exit? Unsaved progress will be lost."
EndGameConfirmText="Are you sure you wish to end the current game? Unsaved progress will be lost."
}
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Creation time: st 23.5.2018 00:10:36.938 - Created with
UnCodeX