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Core.Object | +-- GUI.GUI | +-- GUI.GUIComponent | +-- GUI.GUIMultiComponent | +-- GUI.GUIPage | +-- TribesGUI.TribesGUIPage | +-- TribesGUI.TribesSaveGameBase
TribesLoadGameMenu, TribesSaveGameMenu
Variables Summary |
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Inherited Variables from TribesGUI.TribesGUIPage |
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bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape |
Inherited Variables from GUI.GUIPage |
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bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers |
Functions Summary | ||
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bool | DeleteSave (string Filename) | |
Array<string> | GetSaves () | |
LoadSaveGameList (GUIMultiColumnListBox list, optional bool bKeepList)) |
Inherited Functions from TribesGUI.TribesGUIPage |
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DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit |
Inherited Functions from GUI.GUIPage |
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Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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