Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

TribesGUI.TribesSaveGameBase

Extends
TribesGUIPage
Modifiers
native

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIPage
            |   
            +-- TribesGUI.TribesGUIPage
               |   
               +-- TribesGUI.TribesSaveGameBase

Direct Known Subclasses:

TribesLoadGameMenu, TribesSaveGameMenu

Variables Summary
Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape
Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
functionbool DeleteSave (string Filename)
functionArray<string> GetSaves ()
function LoadSaveGameList (GUIMultiColumnListBox list, optional bool bKeepList))
Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit
Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show


Functions Detail

DeleteSave Source code

native function bool DeleteSave ( string Filename )

GetSaves Source code

native function Array<string> GetSaves ( )

LoadSaveGameList Source code

function LoadSaveGameList ( GUIMultiColumnListBox list, optional bool bKeepList) )



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:36.859 - Created with UnCodeX