TribesGUI.TribesSaveGameMenu
- Extends
- TribesSaveGameBase
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIMultiComponent
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+-- GUI.GUIPage
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+-- TribesGUI.TribesGUIPage
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+-- TribesGUI.TribesSaveGameBase
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+-- TribesGUI.TribesSaveGameMenu
var bool bHasSaved;
var string CallingDlg;
var string savehackname;
TribesGui
var(TribesGui) private EditInline Config
GUIButton CancelButton;
var(TribesGui) private EditInline Config
GUIButton DeleteButton;
var(TribesGui) private EditInline Config localized string DeleteText;
var(TribesGui) private EditInline Config localized string EnterNameText;
var(TribesGui) private EditInline Config localized string NewSavegameText;
var(TribesGui) private EditInline Config localized string OverwriteText;
var(TribesGui) private EditInline Config
GUIButton SaveButton;
delegate OnUserSaved ( )
function string DefaultSaveName ( ) )
function HandleParameters ( string Param1, string Param2, optional int Param3) )
function InternalDlgReturned ( int Selection, optional string Passback ) )
function InternalOnActivate ( ) )
InternalOnPopupReturned Source code
function InternalOnPopupReturned (
GUIListElem returnObj, optional
string Passback ) )
function InternalOnShow ( ) )
defaultproperties
{
EnterNameText="Please enter a name for the savegame"
OverwriteText="Are you sure that you want to overwrite this savegame?"
DeleteText="Are you sure that you want to delete this savegame?"
NewSavegameText="New Savegame..."
} |
Creation time: st 23.5.2018 00:10:36.868 - Created with
UnCodeX