Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

TribesGUI.TribesRespawnHUDScript

Extends
TribesCommandHUDScript

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.TribesHUDScriptBase
         |   
         +-- TribesGUI.TribesHUDScript
            |   
            +-- TribesGUI.TribesEditableHUDScript
               |   
               +-- TribesGUI.TribesCommandHUDScript
                  |   
                  +-- TribesGUI.TribesRespawnHUDScript

Variables Summary
HUDRespawnActionActionHandler
boolbShowingRespawnMap
stringCancelText
stringClickToSeeMapText
stringCountdownText
ClientSideCharactercsc
intExitRespawnKeyBinding
stringInstantRespawnText
ClientSideCharacterlocalData
stringNoMoreFuelText
LabelElementPromptLabel
LabelElementPromptLabelLarge
stringPromptText
stringRespawnLimitText
stringRoundStartText
Inherited Variables from TribesGUI.TribesCommandHUDScript
bodyContainer, commandHUDContainer, commandMap, commandMapContainer, mapInfoLabel, objectivesContainer, primaryObjectivesLabel, primaryObjectivesList, secondaryObjectivesLabel, secondaryObjectivesList, titleLabel, TitleString

Functions Summary
function Construct ()))
functionbool KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta, HUDAction Response))
function SetRespawnMapVisibility (bool value))
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.TribesCommandHUDScript
Construct, UpdateData


Variables Detail

ActionHandler Source code

var HUDRespawnAction ActionHandler;

bShowingRespawnMap Source code

var bool bShowingRespawnMap;

CancelText Source code

var localized string CancelText;

ClickToSeeMapText Source code

var localized string ClickToSeeMapText;

CountdownText Source code

var localized string CountdownText;

csc Source code

var ClientSideCharacter csc;

ExitRespawnKeyBinding Source code

var int ExitRespawnKeyBinding;

InstantRespawnText Source code

var localized string InstantRespawnText;

localData Source code

var ClientSideCharacter localData;

NoMoreFuelText Source code

var localized string NoMoreFuelText;

PromptLabel Source code

var LabelElement PromptLabel;

PromptLabelLarge Source code

var LabelElement PromptLabelLarge;

PromptText Source code

var localized string PromptText;

RespawnLimitText Source code

var localized string RespawnLimitText;

RoundStartText Source code

var localized string RoundStartText;


Functions Detail

Construct Source code

overloaded function Construct ( ) )

KeyEvent Source code

function bool KeyEvent ( EInputKey Key, EInputAction Action, FLOAT Delta, HUDAction Response) )

SetRespawnMapVisibility Source code

function SetRespawnMapVisibility ( bool value) )

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{
	TitleString			= "Respawn Menu"


	NoMoreFuelText		= "Your team has run out of fuel.�You can't spawn until they get more."
	RespawnLimitText	= "You have reached your respawn limit. You must wait until the next round"
	CountdownText		= "Respawn in %1 seconds�"
	PromptText			= "Use the Number keys to select a spawn point�"
	CancelText			= "Press '%1' to cancel"
	ClickToSeeMapText	= "Press Fire to see respawn map"
	InstantRespawnText	= "Press Fire to respawn"
	RoundStartText		= "You have %1 seconds to select a spawn point and choose equipment"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:36.852 - Created with UnCodeX