TribesGUI.TribesRespawnHUDScript
- Extends
- TribesCommandHUDScript
Core.Object
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+-- TribesGUI.HUDElement
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+-- TribesGUI.HUDContainer
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+-- TribesGUI.TribesHUDScriptBase
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+-- TribesGUI.TribesHUDScript
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+-- TribesGUI.TribesEditableHUDScript
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+-- TribesGUI.TribesCommandHUDScript
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+-- TribesGUI.TribesRespawnHUDScript
Inherited Variables from TribesGUI.TribesCommandHUDScript |
bodyContainer, commandHUDContainer, commandMap, commandMapContainer, mapInfoLabel, objectivesContainer, primaryObjectivesLabel, primaryObjectivesList, secondaryObjectivesLabel, secondaryObjectivesList, titleLabel, TitleString |
var bool bShowingRespawnMap;
var localized string CancelText;
var localized string ClickToSeeMapText;
var localized string CountdownText;
var int ExitRespawnKeyBinding;
var localized string InstantRespawnText;
var localized string NoMoreFuelText;
var localized string PromptText;
var localized string RespawnLimitText;
var localized string RoundStartText;
overloaded function Construct ( ) )
SetRespawnMapVisibility Source code
function SetRespawnMapVisibility ( bool value) )
defaultproperties
{
TitleString = "Respawn Menu"
NoMoreFuelText = "Your team has run out of fuel.¼You can't spawn until they get more."
RespawnLimitText = "You have reached your respawn limit. You must wait until the next round"
CountdownText = "Respawn in %1 seconds¼"
PromptText = "Use the Number keys to select a spawn point¼"
CancelText = "Press '%1' to cancel"
ClickToSeeMapText = "Press Fire to see respawn map"
InstantRespawnText = "Press Fire to respawn"
RoundStartText = "You have %1 seconds to select a spawn point and choose equipment"
} |
Creation time: st 23.5.2018 00:10:36.852 - Created with
UnCodeX