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class TribesRespawnHUDScript extends TribesCommandHUDScript; var LabelElement PromptLabel; var LabelElement PromptLabelLarge; var ClientSideCharacter csc; var localized string CountdownText; var localized string PromptText; var localized string CancelText; var localized string RespawnLimitText; var localized string ClickToSeeMapText; var localized string NoMoreFuelText; var localized string InstantRespawnText; var localized string RoundStartText; var int ExitRespawnKeyBinding; var bool bShowingRespawnMap; var ClientSideCharacter localData; var HUDRespawnAction ActionHandler; overloaded function Construct() { PromptLabelLarge = LabelElement(AddElement("TribesGUI.LabelElement", "default_PromptLabelLarge")); PromptLabelLarge.bAutoSize = true; commandHUDContainer = HUDContainer(AddClonedElement("TribesGUI.HUDContainer", "default_CommandHUDContainer")); bodyContainer = HUDContainer(commandHUDContainer.AddClonedElement("TribesGUI.HUDContainer", "default_CommandHUDBodyContainer")); commandMapContainer = HUDContainer(bodyContainer.AddClonedElement("TribesGUI.HUDContainer", "default_CommandMapContainer")); objectivesContainer = HUDContainer(bodyContainer.AddClonedElement("TribesGUI.HUDContainer", "default_objectivesContainer")); commandMap = HUDRespawnMap(commandMapContainer.AddClonedElement("TribesGUI.HUDRespawnMap", "default_CommandMap")); titleLabel = LabelElement(objectivesContainer.AddClonedElement("TribesGUI.LabelElement", "default_CommandMapTitleLabel")); titleLabel.SetText(TitleString); mapInfoLabel = LabelElement(objectivesContainer.AddClonedElement("TribesGUI.LabelElement", "default_MapInfoLabel")); mapInfoLabel.bAutoSize = true; mapInfoLabel.SetText("Map Information"); primaryObjectivesLabel = LabelElement(objectivesContainer.AddClonedElement("TribesGUI.LabelElement", "default_PrimaryObjectivesLabel")); primaryObjectivesLabel.SetText(class'ObjectiveInfo'.static.typeText(ObjectiveType_Primary)); primaryObjectivesList = HUDObjectiveList(objectivesContainer.AddClonedElement("TribesGUI.HUDObjectiveList", "default_PrimaryObjectivesList")); secondaryObjectivesLabel = LabelElement(objectivesContainer.AddClonedElement("TribesGUI.LabelElement", "default_SecondaryObjectivesLabel")); secondaryObjectivesLabel.SetText(class'ObjectiveInfo'.static.typeText(ObjectiveType_Secondary)); secondaryObjectivesList = HUDObjectiveList(objectivesContainer.AddClonedElement("TribesGUI.HUDObjectiveList", "default_SecondaryObjectivesList")); PromptLabel = LabelElement(commandMapContainer.AddElement("TribesGUI.LabelElement", "default_PromptLabel")); PromptLabel.bAutoSize = true; PromptLabel.SetText(PromptText); ConstructBaseComponents(); } function bool KeyEvent(EInputKey Key, EInputAction Action, FLOAT Delta, HUDAction Response) { // do the super first if the respawn map is already showing // MJ: added check for bShowingRespawnMap because mouse clicks were passing through // and prematurely clicking respawn markers // PCD: now it's been removed, the respawn markers wont act on events untill // bShowingRespawnMap is true if(Super.KeyEvent(Key, Action, Delta, Response)) return true; ActionHandler = HUDRespawnAction(Response); if(Action == EInputAction.IST_Press) // only on pressed events { if(! bShowingRespawnMap || localData.bInstantRespawnMode) { if(Key == EInputKey.IK_LeftMouse) // left mouse button { if(localData.bInstantRespawnMode) HUDRespawnAction(Response).SelectRespawnBase(-1); else HUDRespawnAction(Response).DisplayRespawnMap(); return true; } } else { if(Key == EInputKey.IK_LeftMouse) // left mouse button { // if the user clicked on nothing (checked in super()) then we should send a // value to indicate that they want to spawn, if they are allowed to HUDRespawnAction(Response).SelectRespawnBase(-3); } if(Key >= IK_1 && Key <= IK_9) // between 1 & 9 inclusive { HUDRespawnMap(commandMap).SelectSpawnPointByIndex(Key - IK_1); HUDRespawnAction(Response).SelectRespawnBase(HUDRespawnMap(commandMap).positionIndices[Key - IK_1]); // take the index back to 0 based return true; } else if(Key >= IK_NumPad1 && Key <= IK_NumPad9) // between 1 & 9 inclusive (numpad) { HUDRespawnMap(commandMap).SelectSpawnPointByIndex(Key - IK_NumPad1); HUDRespawnAction(Response).SelectRespawnBase(HUDRespawnMap(commandMap).positionIndices[Key - IK_NumPad1]); // take the index back to 0 based return true; } else if(Key == ExitRespawnKeyBinding || (Key == IK_Escape && csc.bCanExitRespawnHud)) // Escape at the moment... { HUDRespawnAction(Response).ExitRespawnHUD(); return true; } } } return false; } function SetRespawnMapVisibility(bool value) { bShowingRespawnMap = value; commandHUDContainer.bVisible = value; PromptLabelLarge.bVisible = ! value; commandHUDContainer.SetNeedsLayout(); commandHUDContainer.ForceNeedsLayout(); } function UpdateData(ClientSideCharacter c) { local string text, tempText; Super.UpdateData(c); csc = c; localData = c; SetRespawnMapVisibility(c.bShowRespawnMap); // only force resizing of the chat window when the map is showing. if(messageWindow != None && bShowingRespawnMap) messageWindow.ForcedMaxVisibleLines = 3; else messageWindow.ForcedMaxVisibleLines = -1; ExitRespawnKeyBinding = c.ExitRespawnKeyBinding; if(localData.bInstantRespawnMode) { PromptLabelLarge.SetText(InstantRespawnText); } else if(bShowingRespawnMap) { // print respawn info if(c.livesLeft == 0) { text = RespawnLimitText; } else if (c.bNoMoreCarryables == true) { text = NoMoreFuelText; } else { if(c.respawnTime > 0) { tempText = replaceStr(CountdownText, ""$c.respawnTime); text $= tempText; } //else if (c.countdown > 0) //{ // tempText = replaceStr(RoundStartText, c.countdown); // text $= tempText; //} text $= PromptText; if(c.bCanExitRespawnHUD) { tempText = replaceStr(CancelText, c.ExitRespawnKeyText); text $= tempText; } } PromptLabel.SetText(text); } else { if(c.respawnTime > 0) { tempText = replaceStr(CountdownText, ""$c.respawnTime); text $= tempText; } text $= ClickToSeeMapText; PromptLabelLarge.SetText(text); } } defaultproperties { TitleString = "Respawn Menu" NoMoreFuelText = "Your team has run out of fuel.¼You can't spawn until they get more." RespawnLimitText = "You have reached your respawn limit. You must wait until the next round" CountdownText = "Respawn in %1 seconds¼" PromptText = "Use the Number keys to select a spawn point¼" CancelText = "Press '%1' to cancel" ClickToSeeMapText = "Press Fire to see respawn map" InstantRespawnText = "Press Fire to respawn" RoundStartText = "You have %1 seconds to select a spawn point and choose equipment" } |
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