| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- TribesGUI.HUDElement
|
+-- TribesGUI.HUDContainer
|
+-- TribesGUI.HUDRadarBase
|
+-- TribesGUI.HUDCommandMap
|
+-- TribesGUI.HUDRespawnMap
| Variables Summary | |
|---|---|
| int | MouseX |
| int | MouseY |
| int | positionIndices[20] |
| Array<HUDRespawnMarker> | SpawnPosLabels |
| Inherited Variables from TribesGUI.HUDCommandMap |
|---|
| mapHeight, mapMaterial, mapWidth, playerTexture |
| Functions Summary | ||
|---|---|---|
![]() | RefreshSpawnPositions ())) | |
![]() | SelectSpawnPoint (HUDRespawnMarker marker)) | |
![]() | SelectSpawnPointByIndex (int PosIndex)) | |
![]() | UpdateData (ClientSideCharacter c)) | |
| Inherited Functions from TribesGUI.HUDCommandMap |
|---|
| DoLayout, InitElement, RenderElement, RenderPointsOfInterest, ShouldRender, UpdateData |
| Inherited Functions from TribesGUI.HUDRadarBase |
|---|
| CalcMarkerPosition, GetHUDMaterial, RenderAllies, RenderEnemies, RenderObjectives, RenderRadarMarker, ShouldRender, UpdateData |
| Variables Detail |
|---|
| Functions Detail |
|---|
RefreshSpawnPositions Source code
SelectSpawnPoint Source code
SelectSpawnPointByIndex Source code
UpdateData Source code| Defaultproperties |
|---|
defaultproperties
{
} |
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