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TribesGUI.HUDRespawnMap

Extends
HUDCommandMap

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.HUDRadarBase
         |   
         +-- TribesGUI.HUDCommandMap
            |   
            +-- TribesGUI.HUDRespawnMap

Variables Summary
intMouseX
intMouseY
intpositionIndices[20]
Array<HUDRespawnMarker>SpawnPosLabels
Inherited Variables from TribesGUI.HUDCommandMap
mapHeight, mapMaterial, mapWidth, playerTexture
Inherited Variables from TribesGUI.HUDRadarBase
bClipMarkers, componentOriginX, componentOriginY, currentData, defaultFlashFrequency, LastRenderedMarkerCoords, mapCenter, mapExtent, mapRotation, relativeEdgeRadius, SmallMarkerZoomThreshold, zoomFactor

Functions Summary
function RefreshSpawnPositions ()))
function SelectSpawnPoint (HUDRespawnMarker marker))
function SelectSpawnPointByIndex (int PosIndex))
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.HUDCommandMap
DoLayout, InitElement, RenderElement, RenderPointsOfInterest, ShouldRender, UpdateData
Inherited Functions from TribesGUI.HUDRadarBase
CalcMarkerPosition, GetHUDMaterial, RenderAllies, RenderEnemies, RenderObjectives, RenderRadarMarker, ShouldRender, UpdateData


Variables Detail

MouseX Source code

var int MouseX;

MouseY Source code

var int MouseY;

positionIndices[20] Source code

var int positionIndices[20];

SpawnPosLabels Source code

var Array<HUDRespawnMarker> SpawnPosLabels;


Functions Detail

RefreshSpawnPositions Source code

function RefreshSpawnPositions ( ) )

SelectSpawnPoint Source code

function SelectSpawnPoint ( HUDRespawnMarker marker) )

SelectSpawnPointByIndex Source code

function SelectSpawnPointByIndex ( int PosIndex) )

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{


}

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Creation time: st 23.5.2018 00:10:31.139 - Created with UnCodeX