- Extends
- TribesCommandHUD
Core.Object
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+-- Engine.Actor
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+-- Engine.HUD
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+-- Gameplay.TribesHUDBase
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+-- TribesGUI.TribesHUD
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+-- TribesGUI.TribesCommandHUD
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+-- TribesGUI.TribesRespawnHUD
Inherited Functions from TribesGUI.TribesHUD |
Cleanup, CleanupActionDelegates, DrawHUD, HUDShown, impl_CancelChat, impl_SendChatMessage, impl_SendQuickChatMessage, InitActionDelegates, KeyEvent, KeyType, LocalizedMessage, Message, NeedsKeyInput, PostBeginPlay, PostRender, SetHUDScript, UpdateHUDData, UpdateRoundInfoData |
var bool bRespawnBaseSelected;
var bool bVehicleRespawn;
PreSelectedVehicleRespawnIndex Source code
var int PreSelectedVehicleRespawnIndex;
var int VehicleRespawnIndex;
CleanupActionDelegates Source code
function CleanupActionDelegates ( ) )
function DoRespawn ( ) )
function int getKeyCode (
string key) )
function HUDHidden ( ) )
function HUDShown ( ) )
impl_DisplayRespawnMap Source code
function impl_DisplayRespawnMap ( ) )
function impl_ExitRespawnHUD ( ) )
impl_SelectRespawnBase Source code
function impl_SelectRespawnBase ( int respawnBaseIndex) )
function InitActionDelegates ( ) )
function Tick ( float Delta) )
simulated function UpdateHUDData ( ) )
defaultproperties
{
HUDScriptType = "TribesGUI.TribesRespawnHUDScript"
HUDScriptName = "default_RespawnHUD"
bAllowInteractions = true
bShowCursor = false
PreSelectedVehicleRespawnIndex = -1
}
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Creation time: st 23.5.2018 00:10:36.844 - Created with
UnCodeX