| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIPage
|
+-- TribesGUI.TribesGUIPage
|
+-- TribesGUI.TribesReceiveFile
| Variables Summary | |
|---|---|
| TribesGui | |
| GUIProgressBar | Progress |
| GUILabel | Text1 |
| GUILabel | Text2 |
| Inherited Variables from TribesGUI.TribesGUIPage |
|---|
| bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape |
| Inherited Variables from GUI.GUIPage |
|---|
| bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers |
| Functions Summary | ||
|---|---|---|
![]() | InitComponent (GUIComponent MyOwner)) | |
![]() | InternalOnActivate ())) | |
![]() | bool | InternalOnKeyEvent (out byte Key, out byte State, float delta)) |
![]() | OnProgress (string Str1, string Str2)) | |
| Inherited Functions from TribesGUI.TribesGUIPage |
|---|
| DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit |
| Inherited Functions from GUI.GUIPage |
|---|
| Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
| Variables Detail |
|---|
| Functions Detail |
|---|
InitComponent Source code
InternalOnActivate Source code
InternalOnKeyEvent Source code
OnProgress Source code| Defaultproperties |
|---|
defaultproperties
{
OnActivate=InternalOnActivate
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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