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TribesGUI.TribesReceiveFile

Extends
TribesGUIPage

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIPage
            |   
            +-- TribesGUI.TribesGUIPage
               |   
               +-- TribesGUI.TribesReceiveFile

Variables Summary
TribesGui
GUIProgressBarProgress
GUILabelText1
GUILabelText2
Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape
Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
function InitComponent (GUIComponent MyOwner))
function InternalOnActivate ()))
functionbool InternalOnKeyEvent (out byte Key, out byte State, float delta))
function OnProgress (string Str1, string Str2))
Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit
Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show


Variables Detail

TribesGui

Progress Source code

var(TribesGui) private EditInline Config GUIProgressBar Progress;

Text1 Source code

var(TribesGui) private EditInline Config GUILabel Text1;

Text2 Source code

var(TribesGui) private EditInline Config GUILabel Text2;


Functions Detail

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnActivate Source code

function InternalOnActivate ( ) )

InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

OnProgress Source code

function OnProgress ( string Str1, string Str2) )


Defaultproperties

defaultproperties
{
	OnActivate=InternalOnActivate
}

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Creation time: st 23.5.2018 00:10:36.825 - Created with UnCodeX