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GUI.GUIProgressBar

Extends
GUIComponent
Modifiers
HideCategories ( Menu , Object ) Native

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIProgressBar

Variables Summary
GUIProgressBar
ColorBarColor
eProgressDirectionBarDirection
MaterialBarMaterial
EMenuRenderStyleBarRenderStyle
floatValue
Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth
Inherited Variables from GUI.GUI
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel

Enumerations Summary
Inherited Enumerations from GUI.GUIComponent
EClickSound
Inherited Enumerations from GUI.GUI
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes

Structures Summary
Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec
Inherited Structures from GUI.GUI
ControlSpec, GUIListElem

Functions Summary
Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched
Inherited Functions from GUI.GUI
CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes


Variables Detail

GUIProgressBar

BarColor Source code

var(GUIProgressBar) config Color BarColor;
The Color of the filled portion of the bar

BarDirection Source code

var(GUIProgressBar) config eProgressDirection BarDirection;
The direction to fill the bar

BarMaterial Source code

var(GUIProgressBar) config Material BarMaterial;
The material of the filled portion of the bar

BarRenderStyle Source code

var(GUIProgressBar) config EMenuRenderStyle BarRenderStyle;
How should we display this image

Value Source code

var(GUIProgressBar) config float Value;
The current percent filled value (clamped 0-1)


Defaultproperties

defaultproperties
{
	BarColor=(R=255,G=203,B=0,A=255)
	BarRenderStyle=MSTY_Alpha
	Value=0.0
	BarDirection=DIRECTION_LeftToRight
	StyleName="STY_ProgressBar"
	BarMaterial=Material'GUITribes.BorderBasic'
}

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Creation time: st 23.5.2018 00:10:30.389 - Created with UnCodeX