Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- GUI.GUI | +-- GUI.GUIComponent | +-- GUI.GUIProgressBar
Variables Summary | |
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GUIProgressBar | |
Color | BarColor |
eProgressDirection | BarDirection |
Material | BarMaterial |
EMenuRenderStyle | BarRenderStyle |
float | Value |
Inherited Variables from GUI.GUI |
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Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel |
Enumerations Summary |
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Inherited Enumerations from GUI.GUIComponent |
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EClickSound |
Inherited Enumerations from GUI.GUI |
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eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes |
Structures Summary |
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Inherited Structures from GUI.GUIComponent |
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sDynamicPositionSpec, sTransitionSpec |
Inherited Structures from GUI.GUI |
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ControlSpec, GUIListElem |
Functions Summary |
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Inherited Functions from GUI.GUI |
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CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes |
Variables Detail |
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The Color of the filled portion of the bar
The direction to fill the bar
The material of the filled portion of the bar
How should we display this image
The current percent filled value (clamped 0-1)
Defaultproperties |
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defaultproperties { BarColor=(R=255,G=203,B=0,A=255) BarRenderStyle=MSTY_Alpha Value=0.0 BarDirection=DIRECTION_LeftToRight StyleName="STY_ProgressBar" BarMaterial=Material'GUITribes.BorderBasic' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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