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/*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIProgressBar extends GUIComponent HideCategories(Menu,Object) Native; cpptext { void Draw(UCanvas* Canvas); } var(GUIProgressBar) config Material BarMaterial "The material of the filled portion of the bar"; var(GUIProgressBar) config Color BarColor "The Color of the filled portion of the bar"; var(GUIProgressBar) config EMenuRenderStyle BarRenderStyle "How should we display this image"; var(GUIProgressBar) config float Value "The current percent filled value (clamped 0-1)"; var(GUIProgressBar) config eProgressDirection BarDirection "The direction to fill the bar"; defaultproperties { BarColor=(R=255,G=203,B=0,A=255) BarRenderStyle=MSTY_Alpha Value=0.0 BarDirection=DIRECTION_LeftToRight StyleName="STY_ProgressBar" BarMaterial=Material'GUITribes.BorderBasic' } |
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