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// ==================================================================== // Class: GUI.GUIPanel // // The GUI panel is a visual control that holds components. All // components who are children of the GUIPanel are bound to the panel // by default. // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIPanel extends GUIMultiComponent HideCategories(Menu,Object) Native; defaultproperties { bTabStop=False WinTop=0.2 WinLeft=0.2 WinWidth=0.6 WinHeight=0.6 //very high render weight b/c panels should be on top of all other normal components RenderWeight=0.95 } |
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