Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

GUI.GUIPanel


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
// ====================================================================
//  Class:  GUI.GUIPanel
//
//  The GUI panel is a visual control that holds components.  All
//  components who are children of the GUIPanel are bound to the panel
//  by default.
//
//  Written by Joe Wilcox
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================
/*=============================================================================
	In Game GUI Editor System V1.0
	2003 - Irrational Games, LLC.
	* Dan Kaplan
=============================================================================*/
#if !IG_GUI_LAYOUT
#error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
#endif
/*===========================================================================*/

class GUIPanel extends GUIMultiComponent
        HideCategories(Menu,Object)
	Native;

defaultproperties
{
	bTabStop=False
	WinTop=0.2
	WinLeft=0.2
	WinWidth=0.6
	WinHeight=0.6
	//very high render weight b/c panels should be on top of all other normal components
	RenderWeight=0.95
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.884 - Created with UnCodeX