| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIPage
|
+-- TribesGUI.TribesGUIPage
|
+-- TribesGUI.TribesMPServerConfigMenu
| Inherited Variables from TribesGUI.TribesGUIPage |
|---|
| bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape |
| Inherited Variables from GUI.GUIPage |
|---|
| bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers |
| Functions Summary | ||
|---|---|---|
![]() | AddAllClicked (GUIComponent Sender)) | |
![]() | AddClicked (GUIComponent Sender)) | |
![]() | CancelClicked (GUIComponent Sender)) | |
![]() | DoneClicked (GUIComponent Sender)) | |
![]() | DownClicked (GUIComponent Sender)) | |
![]() | GameTypeListOnChange (GUIComponent Sender)) | |
![]() | InitComponent (GUIComponent MyOwner)) | |
![]() | InternalOnActivate ())) | |
![]() | InternalOnDeactivate ())) | |
![]() | LoadGameInfo (out class<MultiplayerGameInfo> G, out class<RoundInfo> R)) | |
![]() | LoadGameInfoData ())) | |
![]() | LoadMapList ())) | |
![]() | Refresh ())) | |
![]() | RefreshGameTypes ())) | |
![]() | RefreshMaps ())) | |
![]() | RemoveAllClicked (GUIComponent Sender)) | |
![]() | RemoveClicked (GUIComponent Sender)) | |
![]() | SaveGameInfoData ())) | |
![]() | SaveSettings ())) | |
![]() | TimeLimitOnChange (GUIComponent Sender)) | |
![]() | UpClicked (GUIComponent Sender)) | |
| Inherited Functions from TribesGUI.TribesGUIPage |
|---|
| DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit |
| Inherited Functions from GUI.GUIPage |
|---|
| Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
| Variables Detail |
|---|
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
A component of this page which has its behavior defined in the code for this page's class.
| Functions Detail |
|---|
AddAllClicked Source code
AddClicked Source code
CancelClicked Source code
DoneClicked Source code
DownClicked Source code
GameTypeListOnChange Source code
InitComponent Source code
InternalOnActivate Source code
InternalOnDeactivate Source code
LoadGameInfo Source code
LoadGameInfoData Source code
LoadMapList Source code
Refresh Source code
RefreshGameTypes Source code
RefreshMaps Source code
RemoveAllClicked Source code
RemoveClicked Source code
SaveGameInfoData Source code
SaveSettings Source code
TimeLimitOnChange Source code
UpClicked Source code| Defaultproperties |
|---|
defaultproperties
{
currentGameInfo="GameClasses.ModeCTF"
}
|
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