TribesGUI.TribesMPGameSummaryMenu
- Extends
- TribesGUIPage
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIMultiComponent
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+-- GUI.GUIPage
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+-- TribesGUI.TribesGUIPage
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+-- TribesGUI.TribesMPGameSummaryMenu
Inherited Functions from GUI.GUIPage |
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
var localized string lostString;
var localized string tiedString;
var localized string wonString;
TribesGui
var(TribesGui) private EditInline Config
GUIEditBox ChatEntryBox;
var(TribesGui) private EditInline Config
GUIImage ChatWindowBackground;
var(TribesGui) private EditInline Config
GUIButton ResumeButton;
var(TribesGui) private EditInline Config
GUILabel TeamOneLabel;
var(TribesGui) private EditInline Config
GUILabel TeamOneScoreLabel;
var(TribesGui) private EditInline Config
GUILabel TeamTwoLabel;
var(TribesGui) private EditInline Config
GUILabel TeamTwoScoreLabel;
var(TribesGui) private EditInline Config
GUILabel TitleLabel;
function InternalOnActivate ( ) )
function InternalOnDeActivate ( ) )
function bool InternalOnKeyEvent ( out
byte Key, out
byte State,
float delta) )
function OnPreLevelChange (
String DestURL,
LevelSummary NewSummary) )
function Update ( ) )
function UpdateAwardList ( ) )
function UpdatePlayerList ( ) )
function UpdateStatList ( ) )
function UpdateTeamScores ( ) )
defaultproperties
{
OnKeyEvent=InternalOnKeyEvent;
wonString = "Your team won!"
lostString = "Your team lost..."
tiedString = "The match ended in a tie!"
}
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Creation time: st 23.5.2018 00:10:36.611 - Created with
UnCodeX