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TribesGUI.TribesMissionLoadingMenu

Extends
TribesGUIPage
Modifiers
native

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIPage
            |   
            +-- TribesGUI.TribesGUIPage
               |   
               +-- TribesGUI.TribesMissionLoadingMenu

Variables Summary
stringconnectingText
stringdefaultLabel
stringdefaultTitle
TribesGUI
MaterialdefaultFrameImage
MaterialdefaultImage
GUILabeldescriptionLabel
GUIImageframeImage
GUILabelhintLabel
GUIProgressBarMissionLoadingProgressBar
GUIImagescreenshotImage
GUILabeltitleLabel
TribesMissionLoadingMenu
colorBindColor
colorHintColor
Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape
Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
event HandleParameters (string Param1, string Param2, optional int param3))
function InitComponent (GUIComponent MyOwner))
functionbool InternalOnKey (out byte Key, out byte State, float delta))
function InternalOnShow ()))
function OnProgress (string Str1, string Str2))
Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit
Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show


Variables Detail

connectingText Source code

var localized string connectingText;

defaultLabel Source code

var string defaultLabel;

defaultTitle Source code

var string defaultTitle;

TribesGUI

defaultFrameImage Source code

var(TribesGUI) private EditInline Config Material defaultFrameImage;

defaultImage Source code

var(TribesGUI) private EditInline Config Material defaultImage;

descriptionLabel Source code

var(TribesGui) private EditInline Config GUILabel descriptionLabel;
Used for map description in SP, game type description in MP.

frameImage Source code

var(TribesGUI) private EditInline Config GUIImage frameImage;

hintLabel Source code

var(TribesGui) private EditInline Config GUILabel hintLabel;
Used to display hints in MP.

MissionLoadingProgressBar Source code

var(TribesGui) private EditInline Config GUIProgressBar MissionLoadingProgressBar;

screenshotImage Source code

var(TribesGui) private EditInline Config GUIImage screenshotImage;
Used to display a screenshot of the map, stored in LevelSummary.

titleLabel Source code

var(TribesGui) private EditInline Config GUILabel titleLabel;
Used to display the map title in SP, map title and game type in MP.

TribesMissionLoadingMenu

BindColor Source code

var(TribesMissionLoadingMenu) color BindColor;

HintColor Source code

var(TribesMissionLoadingMenu) color HintColor;


Functions Detail

HandleParameters Source code

event HandleParameters ( string Param1, string Param2, optional int param3) )

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnKey Source code

function bool InternalOnKey ( out byte Key, out byte State, float delta) )

InternalOnShow Source code

function InternalOnShow ( ) )

OnProgress Source code

function OnProgress ( string Str1, string Str2) )


Defaultproperties

defaultproperties
{
	OnShow=InternalOnShow
	connectingText="Connecting to %1... (Press ESC to cancel)";
	bHideMouseCursor=true
	HintColor	= (R=255,G=255,B=255)
	BindColor	= (R=255,G=255,B=255)
}

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Creation time: st 23.5.2018 00:10:36.532 - Created with UnCodeX