TribesGUI.TribesMissionLoadingMenu
- Extends
- TribesGUIPage
- Modifiers
- native
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIMultiComponent
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+-- GUI.GUIPage
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+-- TribesGUI.TribesGUIPage
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+-- TribesGUI.TribesMissionLoadingMenu
Inherited Functions from GUI.GUIPage |
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show |
var localized string connectingText;
var string defaultLabel;
var string defaultTitle;
TribesGUI
var(TribesGUI) private EditInline Config
Material defaultFrameImage;
var(TribesGUI) private EditInline Config
Material defaultImage;
var(TribesGui) private EditInline Config
GUILabel descriptionLabel;
var(TribesGUI) private EditInline Config
GUIImage frameImage;
var(TribesGui) private EditInline Config
GUILabel hintLabel;
MissionLoadingProgressBar Source code
var(TribesGui) private EditInline Config
GUIProgressBar MissionLoadingProgressBar;
var(TribesGui) private EditInline Config
GUIImage screenshotImage;
var(TribesGui) private EditInline Config
GUILabel titleLabel;
TribesMissionLoadingMenu
event HandleParameters ( string Param1, string Param2, optional int param3) )
function bool InternalOnKey ( out
byte Key, out
byte State,
float delta) )
function InternalOnShow ( ) )
function OnProgress ( string Str1, string Str2) )
defaultproperties
{
OnShow=InternalOnShow
connectingText="Connecting to %1... (Press ESC to cancel)";
bHideMouseCursor=true
HintColor = (R=255,G=255,B=255)
BindColor = (R=255,G=255,B=255)
}
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Creation time: st 23.5.2018 00:10:36.532 - Created with
UnCodeX