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// ==================================================================== // Class: TribesGui.TribesMissionLoadingMenu // // Menu to load map from entry screen. // ==================================================================== class TribesMissionLoadingMenu extends TribesGUIPage native; var(TribesGui) private EditInline Config GUILabel descriptionLabel "Used for map description in SP, game type description in MP."; var(TribesGui) private EditInline Config GUILabel titleLabel "Used to display the map title in SP, map title and game type in MP."; var(TribesGui) private EditInline Config GUIImage screenshotImage "Used to display a screenshot of the map, stored in LevelSummary."; var(TribesGUI) private EditInline Config Material defaultImage; var(TribesGUI) private EditInline Config Material defaultFrameImage; var(TribesGUI) private EditInline Config GUIImage frameImage; var(TribesGui) private EditInline Config GUILabel hintLabel "Used to display hints in MP."; var(TribesGui) private EditInline Config GUIProgressBar MissionLoadingProgressBar; var() color HintColor; var() color BindColor; var localized string connectingText; var string defaultLabel; var string defaultTitle; function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); OnKeyEvent = InternalOnKey; defaultLabel = ""; defaultTitle = ""; defaultImage = screenshotImage.Image; } function bool InternalOnKey(out byte Key, out byte State, float delta) { if (key==EInputKey.IK_Escape) { Controller.ConsoleCommand("ABORTCONNECT"); } return true; } function InternalOnShow() { local LevelSummary L; local String URL; local class<GameInfo> G; local String gameClassStr; local int gStart; local int gEnd; L = GC.CurrentLevelSummary; hintLabel.Caption = ""; if (L == None) { Log("The map doesn't have a LevelSummary"); descriptionLabel.Caption = defaultLabel; titleLabel.Caption = defaultTitle; screenshotImage.Image = defaultImage; } else { descriptionLabel.Caption = L.Description; titleLabel.Caption = L.Title; if (L.Screenshot != None) screenshotImage.Image = L.Screenshot; } URL = Caps(GC.CurrentURL); // check if description must be obtained from gametype (in mp game) gStart = InStr(URL, "GAME="); frameImage.Image = None; if (gStart != -1) { gameClassStr = Mid(URL, gStart + 5); gEnd = InStr(gameClassStr, "?"); if (gEnd != -1) gameClassStr = Left(gameClassStr, gEnd); LOG("Retrieving info for game type"@gameClassStr); G = class<GameInfo>(DynamicLoadObject(gameClassStr, class'Class')); if (G != None && class<MultiplayerGameInfo>(G) != None) { titleLabel.Caption @= "-"@G.default.GameName; descriptionLabel.Caption = G.default.GameDescription; hintLabel.Caption = class<MultiplayerGameInfo>(G).static.GetLoadingHint(PlayerOwner(), HintColor, BindColor); frameImage.Image = defaultFrameImage; } } } event HandleParameters( string Param1, string Param2, optional int param3) { // multiplayer connection if (Param1 != "") { titleLabel.Caption = ""; descriptionLabel.Caption = replaceStr(connectingText, Param1); screenshotImage.Image = defaultImage; hintLabel.Caption = ""; MissionLoadingProgressBar.bCanBeShown = false; MissionLoadingProgressBar.Hide(); } else { MissionLoadingProgressBar.bCanBeShown = true; MissionLoadingProgressBar.Show(); } } function OnProgress(string Str1, string Str2) { MissionLoadingProgressBar.Value = float(Str1); if (Controller != None) Controller.PaintProgress(); } defaultproperties { OnShow=InternalOnShow connectingText="Connecting to %1... (Press ESC to cancel)"; bHideMouseCursor=true HintColor = (R=255,G=255,B=255) BindColor = (R=255,G=255,B=255) } |
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