- Extends
 - GUIDlg
 
Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIPanel
            |   
            +-- GUI.GUIDlg
               |   
               +-- TribesGUI.TribesGUIDlg
var localized string AbortText;
var localized string CancelText;
var localized string ContinueText;
var localized string IgnoreText;
var localized string NoText;
var localized string OKText;
var localized string RetryText;
var localized string YesText;
TribesGui
 function  AddButton ( int inValue, string inCaption ) )
 event  DeActivate ( ) )
 function  SetupDlg ( string theCaption, string thePassback, int Options, optional float TimeOut) )
defaultproperties
{
	WinWidth=0.7
	WinHeight=0.35
	WinLeft=0.15
	WinTop=0.35
    RenderWeight=0.999
    ButtonPercentX=0.4
    ButtonPercentY=0.3
	bAcceptsInput=true
	bPersistent=false
	bScaleToParent=false
	bBoundToParent=false
	bSwallowAllKeyEvents=true
	borderMaterial=Material'GUITribes.DialogueBox'
    OKText="OK"
    YesText="Yes"
    ContinueText="Continue"
    RetryText="Retry"
    IgnoreText="Ignore"
    NoText="No"
    AbortText="Abort"
    CancelText="Cancel"
} | 
 
Creation time: st 23.5.2018 00:10:36.197 - Created with 
UnCodeX