- Extends
- GUIDlg
Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIPanel
|
+-- GUI.GUIDlg
|
+-- TribesGUI.TribesGUIDlg
var localized string AbortText;
var localized string CancelText;
var localized string ContinueText;
var localized string IgnoreText;
var localized string NoText;
var localized string OKText;
var localized string RetryText;
var localized string YesText;
TribesGui
function AddButton ( int inValue, string inCaption ) )
event DeActivate ( ) )
function SetupDlg ( string theCaption, string thePassback, int Options, optional float TimeOut) )
defaultproperties
{
WinWidth=0.7
WinHeight=0.35
WinLeft=0.15
WinTop=0.35
RenderWeight=0.999
ButtonPercentX=0.4
ButtonPercentY=0.3
bAcceptsInput=true
bPersistent=false
bScaleToParent=false
bBoundToParent=false
bSwallowAllKeyEvents=true
borderMaterial=Material'GUITribes.DialogueBox'
OKText="OK"
YesText="Yes"
ContinueText="Continue"
RetryText="Retry"
IgnoreText="Ignore"
NoText="No"
AbortText="Abort"
CancelText="Cancel"
} |
Creation time: st 23.5.2018 00:10:36.197 - Created with
UnCodeX