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TribesGUI.TribesDebugHUD

Extends
TribesHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- Gameplay.TribesHUDBase
         |   
         +-- TribesGUI.TribesHUD
            |   
            +-- TribesGUI.TribesDebugHUD

Variables Summary
SquadInfodebugSquadInfo
FonthugeFont
NavigationTestHarnessnavigationTestHarness
stringNavigationTestHarnessClass
Pathfinding.PFTestHarnesspathfindTestHarness
boolplayerWeaponDebug
Inherited Variables from TribesGUI.TribesHUD
bAllowChat, bAllowInteractions, HUDScript, HUDScriptName, HUDScriptType, MouseCursorDrawColor, MouseCursorTexture, MouseX, MouseY, Response
Inherited Variables from Gameplay.TribesHUDBase
bAllowCommandHUDSwitching, bShowCursor, ClientSideChar, Controller, quickKeyText, TagBindings

Structures Summary
Inherited Structures from Gameplay.TribesHUDBase
TagBindingMap

Functions Summary
functionstring alertnessString (Rook.AlertnessLevels level))
functionbool animationDebug (Canvas canvas))
functionstring animationStateString (Character.AnimationStateEnum state))
function debugPlayerWeapon ()))
function debugSquad (int index ))
function draw3DBox (Vector minCorner, Vector maxCorner, color lineColor))
function drawBox (canvas C, int x, int y, int w, int h, optional int size))
function DrawHUD (Canvas canvas))
function drawJustifiedShadowedText (canvas Canvas, String text, int x, int y, int x1, int y1, int justify))
function drawScores (Canvas C, optional int y))
function drawShadowedText (canvas Canvas, String text, int x, int y))
functionbool KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta ))
functionbool KeyType (EInputKey Key, optional string Unicode ))
function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional string CriticalString, optional string OptionalString ))
function markNavigationPoint ()))
function markPointHere ()))
functionbool movementDebug (Canvas canvas))
functionstring movementStateString (Ragdoll.MovementState movementState))
function pathfindDebug ()))
function pathfindDiagnostics ()))
function pathfindMarkPoint ()))
function pathfindNextStep ()))
function pathfindStep ()))
event PostBeginPlay ()))
function restartNavigationTest ()))
function showNavigationQuadtree ()))
function showPathNodes ()))
function showReach ()))
function showVehiclePhysics ()))
function toggleNavigationTest ()))
function traversalCheck ()))
event WorldSpaceOverlays ()))
Inherited Functions from TribesGUI.TribesHUD
Cleanup, CleanupActionDelegates, DrawHUD, HUDShown, impl_CancelChat, impl_SendChatMessage, impl_SendQuickChatMessage, InitActionDelegates, KeyEvent, KeyType, LocalizedMessage, Message, NeedsKeyInput, PostBeginPlay, PostRender, SetHUDScript, UpdateHUDData, UpdateRoundInfoData
Inherited Functions from Gameplay.TribesHUDBase
AddHUDMarker, Cleanup, ClearHUDEquipmentData, GetCharacter, GetHotkey, HUDHidden, HUDShown, KeyEvent, KeyType, NeedsKeyInput, PostBeginPlay, ReplacePromptKeyBinds, UpdateHUDData, UpdateHUDEquipmentData, UpdateHUDGameData, UpdateHUDHealthData, UpdateHUDObjectiveData, UpdateHUDPromptData, UpdateHUDRadarData, UpdateHUDSensorData, UpdateHUDTargetData, UpdateObjectiveList


Variables Detail

debugSquadInfo Source code

var SquadInfo debugSquadInfo;

hugeFont Source code

var Font hugeFont;

navigationTestHarness Source code

var NavigationTestHarness navigationTestHarness;

NavigationTestHarnessClass Source code

var string NavigationTestHarnessClass;

pathfindTestHarness Source code

var Pathfinding.PFTestHarness pathfindTestHarness;

playerWeaponDebug Source code

var bool playerWeaponDebug;


Functions Detail

alertnessString Source code

function string alertnessString ( Rook.AlertnessLevels level) )

animationDebug Source code

function bool animationDebug ( Canvas canvas) )

animationStateString Source code

function string animationStateString ( Character.AnimationStateEnum state) )

debugPlayerWeapon Source code

exec function debugPlayerWeapon ( ) )

debugSquad Source code

exec function debugSquad ( int index ) )

draw3DBox Source code

function draw3DBox ( Vector minCorner, Vector maxCorner, color lineColor) )

drawBox Source code

function drawBox ( canvas C, int x, int y, int w, int h, optional int size) )

DrawHUD Source code

function DrawHUD ( Canvas canvas) )

drawJustifiedShadowedText Source code

simulated function drawJustifiedShadowedText ( canvas Canvas, String text, int x, int y, int x1, int y1, int justify) )

drawScores Source code

simulated function drawScores ( Canvas C, optional int y) )

drawShadowedText Source code

simulated function drawShadowedText ( canvas Canvas, String text, int x, int y) )

KeyEvent Source code

function bool KeyEvent ( EInputKey Key, EInputAction Action, FLOAT Delta ) )

KeyType Source code

function bool KeyType ( EInputKey Key, optional string Unicode ) )

LocalizedMessage Source code

simulated function LocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional string CriticalString, optional string OptionalString ) )

markNavigationPoint Source code

exec function markNavigationPoint ( ) )

markPointHere Source code

exec function markPointHere ( ) )

movementDebug Source code

function bool movementDebug ( Canvas canvas) )

movementStateString Source code

function string movementStateString ( Ragdoll.MovementState movementState) )

pathfindDebug Source code

exec function pathfindDebug ( ) )

pathfindDiagnostics Source code

exec function pathfindDiagnostics ( ) )

pathfindMarkPoint Source code

exec function pathfindMarkPoint ( ) )

pathfindNextStep Source code

exec function pathfindNextStep ( ) )

pathfindStep Source code

exec function pathfindStep ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

restartNavigationTest Source code

exec function restartNavigationTest ( ) )

showNavigationQuadtree Source code

exec function showNavigationQuadtree ( ) )

showPathNodes Source code

exec function showPathNodes ( ) )

showReach Source code

exec function showReach ( ) )

showVehiclePhysics Source code

exec function showVehiclePhysics ( ) )

toggleNavigationTest Source code

exec function toggleNavigationTest ( ) )

traversalCheck Source code

exec function traversalCheck ( ) )

WorldSpaceOverlays Source code

simulated event WorldSpaceOverlays ( ) )


Defaultproperties

defaultproperties
{
	NavigationTestHarnessClass = "Tyrion.ConcreteNavigationTest"


	ConsoleMessagePosY = 0.6
	ConsoleMessageCount=8


	HUDScriptType = "TribesGUI.TribesDebugHUDScript"


    hugeFont = font'TribesFonts.Tahoma24'	
}




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Creation time: st 23.5.2018 00:10:36.004 - Created with UnCodeX