Engine.PhysicsVolume
- Extends
- Volume
- Modifiers
- native nativereplication
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
Direct Known Subclasses:
DefaultPhysicsVolume, ElevatorVolume, FluidVolume, LadderVolume, ZeroGravityVolume
Inherited Variables from Engine.Brush |
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, RenderMaterial, RenderMaterialWorldSize, TempScale, UnusedLightMesh |
var bool bWaterVolume;
Karma
var(Karma) float KBuoyancy;
var(Karma) float KExtraAngularDamping;
var(Karma) float KExtraLinearDamping;
PhysicsVolume
VolumeFog
var(VolumeFog) bool bDistanceFog;
var(VolumeFog)
color DistanceFogColor;
var(VolumeFog) float DistanceFogEnd;
var(VolumeFog) float DistanceFogStart;
event ActorEnteredVolume (
Actor Other )
event ActorLeavingVolume (
Actor Other )
function CausePainTo (
Actor Other) )
event PawnEnteredVolume (
Pawn Other) )
event PawnLeavingVolume (
Pawn Other) )
event PhysicsChangedFor (
Actor Other )
event touch (
Actor Other) )
defaultproperties
{
Gravity=(X=0.000000,Y=0.000000,Z=-1160.000000)
FluidFriction=+0.0
TerminalVelocity=+250000.000000
bAlwaysRelevant=true
bOnlyDirtyReplication=true
GroundFriction=+00008.000000
KBuoyancy=0
NetUpdateFrequency=5
bSkipActorPropertyReplication=true
Active=true
} |
Creation time: st 23.5.2018 00:10:33.612 - Created with
UnCodeX