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Engine.PhysicsVolume

Extends
Volume
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume

Direct Known Subclasses:

DefaultPhysicsVolume, ElevatorVolume, FluidVolume, LadderVolume, ZeroGravityVolume

Variables Summary
boolbWaterVolume
PhysicsVolumeNextPhysicsVolume
InfoPainTimer
Karma
floatKBuoyancy
floatKExtraAngularDamping
floatKExtraLinearDamping
PhysicsVolume
boolActive
boolbBounceVelocity
boolbDestructive
boolbMoveProjectiles
boolbNeutralZone
boolbNoInventory
boolbPainCausing
floatDamagePerSec
class<DamageType>DamageType
class<actor>EntryActor
soundEntrySound
class<actor>ExitActor
soundExitSound
floatFluidFriction
vectorGravity
floatGroundFriction
intPriority
floatTerminalVelocity
vectorViewFlash
vectorViewFog
vectorZoneVelocity
VolumeFog
boolbDistanceFog
colorDistanceFogColor
floatDistanceFogEnd
floatDistanceFogStart
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, RenderMaterial, RenderMaterialWorldSize, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
event ActorEnteredVolume (Actor Other)
event ActorLeavingVolume (Actor Other)
function CausePainTo (Actor Other))
event PawnEnteredVolume (Pawn Other))
event PawnLeavingVolume (Pawn Other))
event PhysicsChangedFor (Actor Other)
function TimerPop (VolumeTimer T))
event touch (Actor Other))
function Trigger (actor Other, pawn EventInstigator ))
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

bWaterVolume Source code

var bool bWaterVolume;

NextPhysicsVolume Source code

var PhysicsVolume NextPhysicsVolume;

PainTimer Source code

var Info PainTimer;

Karma

KBuoyancy Source code

var(Karma) float KBuoyancy;

KExtraAngularDamping Source code

var(Karma) float KExtraAngularDamping;

KExtraLinearDamping Source code

var(Karma) float KExtraLinearDamping;

PhysicsVolume

Active Source code

var(PhysicsVolume) bool Active;

bBounceVelocity Source code

var(PhysicsVolume) bool bBounceVelocity;

bDestructive Source code

var(PhysicsVolume) bool bDestructive;

bMoveProjectiles Source code

var(PhysicsVolume) bool bMoveProjectiles;

bNeutralZone Source code

var(PhysicsVolume) bool bNeutralZone;

bNoInventory Source code

var(PhysicsVolume) bool bNoInventory;

bPainCausing Source code

var(PhysicsVolume) bool bPainCausing;

DamagePerSec Source code

var(PhysicsVolume) float DamagePerSec;

DamageType Source code

var(PhysicsVolume) class<DamageType> DamageType;

EntryActor Source code

var(PhysicsVolume) class<actor> EntryActor;

EntrySound Source code

var(PhysicsVolume) sound EntrySound;

ExitActor Source code

var(PhysicsVolume) class<actor> ExitActor;

ExitSound Source code

var(PhysicsVolume) sound ExitSound;

FluidFriction Source code

var(PhysicsVolume) float FluidFriction;

Gravity Source code

var(PhysicsVolume) vector Gravity;

GroundFriction Source code

var(PhysicsVolume) float GroundFriction;

Priority Source code

var(PhysicsVolume) int Priority;

TerminalVelocity Source code

var(PhysicsVolume) float TerminalVelocity;

ViewFlash Source code

var(PhysicsVolume) vector ViewFlash;

ViewFog Source code

var(PhysicsVolume) vector ViewFog;

ZoneVelocity Source code

var(PhysicsVolume) vector ZoneVelocity;

VolumeFog

bDistanceFog Source code

var(VolumeFog) bool bDistanceFog;

DistanceFogColor Source code

var(VolumeFog) color DistanceFogColor;

DistanceFogEnd Source code

var(VolumeFog) float DistanceFogEnd;

DistanceFogStart Source code

var(VolumeFog) float DistanceFogStart;


Functions Detail

ActorEnteredVolume Source code

event ActorEnteredVolume ( Actor Other )

ActorLeavingVolume Source code

event ActorLeavingVolume ( Actor Other )

CausePainTo Source code

function CausePainTo ( Actor Other) )

PawnEnteredVolume Source code

event PawnEnteredVolume ( Pawn Other) )

PawnLeavingVolume Source code

event PawnLeavingVolume ( Pawn Other) )

PhysicsChangedFor Source code

event PhysicsChangedFor ( Actor Other )

TimerPop Source code

function TimerPop ( VolumeTimer T) )

touch Source code

event touch ( Actor Other) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
    Gravity=(X=0.000000,Y=0.000000,Z=-1160.000000)
    FluidFriction=+0.0
    TerminalVelocity=+250000.000000
	bAlwaysRelevant=true
	bOnlyDirtyReplication=true
    GroundFriction=+00008.000000
	KBuoyancy=0
	NetUpdateFrequency=5
	bSkipActorPropertyReplication=true


	Active=true
}

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Creation time: st 23.5.2018 00:10:33.612 - Created with UnCodeX