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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Movement.ElevatorVolume
Variables Summary | |
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Elevator | |
bool | Active |
Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority |
Functions Summary | ||
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bool | canBePassed (name teamName)) | |
Trigger (Actor Other, Pawn EventInstigator)) |
Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, TimerPop, touch, Trigger |
Inherited Functions from Engine.Volume |
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BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Active = true bUnlit = true bAcceptsProjectors = false Gravity = (X=0.0,Y=0.0,Z=0.0) FluidFriction=0 TerminalVelocity=100000 GroundFriction=0 bHidden = false RenderMaterial = Material'FX.ElevatorShader' RenderMaterialWorldSize = (X=500,Y=500,Z=0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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