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// Elevator Volume class class ElevatorVolume extends Engine.PhysicsVolume implements PathfindingObstacle native; var (Elevator) bool Active; function Trigger(Actor Other, Pawn EventInstigator) { Active = !Active; Gravity = vect(0,0,0); if (!Active) Gravity = Level.PhysicsVolume.Gravity; } function bool canBePassed(name teamName) { return true; } defaultproperties { Active = true // glenn: disabled optimization in case it has broken elevators (testing) // optimisation: //bDisableTouch = true bUnlit = true bAcceptsProjectors = false Gravity = (X=0.0,Y=0.0,Z=0.0) FluidFriction=0 TerminalVelocity=100000 GroundFriction=0 // display bHidden = false RenderMaterial = Material'FX.ElevatorShader' RenderMaterialWorldSize = (X=500,Y=500,Z=0) } |
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