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// Zero Gravity Volume class class ZeroGravityVolume extends Engine.PhysicsVolume native; function Trigger(Actor Other, Pawn EventInstigator) { Active = !Active; Gravity = vect(0,0,0); if (!Active) Gravity = Level.PhysicsVolume.Gravity; } defaultproperties { Active = true // optimisation: bUnlit = true bAcceptsProjectors = false Gravity = (X=0.0,Y=0.0,Z=0.0) FluidFriction=0 TerminalVelocity=100000 GroundFriction=0 } |
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