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Movement.BoundaryVolume

Extends
Volume
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Movement.BoundaryVolume

Variables Summary
boolLocalActive
BoundaryVolume
boolActive
floatDampingScale
floatFrictionScale
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, RenderMaterial, RenderMaterialWorldSize, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
function EnableBoundary (bool Enable))
function PostBeginPlay ()))
function PostLoadGame ()))
function PostNetReceive ()))
function RegisterBoundary (bool Enable)
function Trigger (Actor Other, Pawn EventInstigator))
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

LocalActive Source code

var bool LocalActive;

BoundaryVolume

Active Source code

var(BoundaryVolume) bool Active;

DampingScale Source code

var(BoundaryVolume) float DampingScale;

FrictionScale Source code

var(BoundaryVolume) float FrictionScale;


Functions Detail

EnableBoundary Source code

simulated function EnableBoundary ( bool Enable) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostLoadGame Source code

simulated function PostLoadGame ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

RegisterBoundary Source code

simulated native function RegisterBoundary ( bool Enable )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator) )


Defaultproperties

defaultproperties
{
    Active = true
    DampingScale = 1
    FrictionScale = 1
	bBlockHavok = true


	
	bNetNotify = true
	bAlwaysRelevant=true
	bOnlyDirtyReplication=true
	bSkipActorPropertyReplication=true
	NetUpdateFrequency=5


	
	bDisableTouch = true
	bUnlit = true
	bAcceptsProjectors = false


	
	RenderMaterial = Material'FX.BoarderShader'
	RenderMaterialWorldSize = (X=500,Y=500,Z=0)


	bReverseHavokTriangleWinding = true
}



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Creation time: st 23.5.2018 00:10:28.517 - Created with UnCodeX