- Extends
- Volume
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Movement.BoundaryVolume
Inherited Variables from Engine.Brush |
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, RenderMaterial, RenderMaterialWorldSize, TempScale, UnusedLightMesh |
var bool LocalActive;
BoundaryVolume
simulated function EnableBoundary ( bool Enable) )
simulated function PostBeginPlay ( ) )
simulated function PostLoadGame ( ) )
simulated function PostNetReceive ( ) )
simulated native function RegisterBoundary ( bool Enable )
defaultproperties
{
Active = true
DampingScale = 1
FrictionScale = 1
bBlockHavok = true
bNetNotify = true
bAlwaysRelevant=true
bOnlyDirtyReplication=true
bSkipActorPropertyReplication=true
NetUpdateFrequency=5
bDisableTouch = true
bUnlit = true
bAcceptsProjectors = false
RenderMaterial = Material'FX.BoarderShader'
RenderMaterialWorldSize = (X=500,Y=500,Z=0)
bReverseHavokTriangleWinding = true
}
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Creation time: st 23.5.2018 00:10:28.517 - Created with
UnCodeX