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Engine.FluidVolume

Extends
PhysicsVolume
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.FluidVolume

Variables Summary
intInterface
SurfaceColor
colorBaseColor
colorReflectionModulator
colorTangentColor
byteTransparency
SurfaceLowDetail
TextureTexture
floatTextureScale
vectorTextureSpeed
SurfaceRipples
TextureNormalMap
floatRippleScale
vectorRippleSpeed
byteRippleStrength
SurfaceTexturing
CubemapReflectionMap
SurfaceWaves
byteEdgePolyBuffer
floatSubdivisionSize
FluidSurfaceParamatersSurfaceParamaters
floatWaveHeightScaler
floatWaveSpeedScaler
Inherited Variables from Engine.PhysicsVolume
Active, bBounceVelocity, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, Priority, TerminalVelocity, ViewFlash, ViewFog, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority

Functions Summary
event ActorEnteredVolume (Actor Other))
event ActorLeavingVolume (Actor Other))
event PawnEnteredVolume (Pawn Other))
event PawnLeavingVolume (Pawn Other))
event PostBeginPlay ()))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, TimerPop, touch, Trigger
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

Interface Source code

var const transient private noexport int Interface;

SurfaceColor

BaseColor Source code

var(SurfaceColor) color BaseColor;

ReflectionModulator Source code

var(SurfaceColor) color ReflectionModulator;

TangentColor Source code

var(SurfaceColor) color TangentColor;

Transparency Source code

var(SurfaceColor) byte Transparency;

SurfaceLowDetail

Texture Source code

var(SurfaceLowDetail) editinlineuse Texture Texture;

TextureScale Source code

var(SurfaceLowDetail) float TextureScale;

TextureSpeed Source code

var(SurfaceLowDetail) vector TextureSpeed;

SurfaceRipples

NormalMap Source code

var(SurfaceRipples) editinlineuse Texture NormalMap;

RippleScale Source code

var(SurfaceRipples) float RippleScale;

RippleSpeed Source code

var(SurfaceRipples) vector RippleSpeed;

RippleStrength Source code

var(SurfaceRipples) byte RippleStrength;

SurfaceTexturing

ReflectionMap Source code

var(SurfaceTexturing) editinlineuse Cubemap ReflectionMap;

SurfaceWaves

EdgePolyBuffer Source code

var(SurfaceWaves) byte EdgePolyBuffer;

SubdivisionSize Source code

var(SurfaceWaves) float SubdivisionSize;

SurfaceParamaters Source code

var(SurfaceWaves) editinlineuse FluidSurfaceParamaters SurfaceParamaters;

WaveHeightScaler Source code

var(SurfaceWaves) float WaveHeightScaler;

WaveSpeedScaler Source code

var(SurfaceWaves) float WaveSpeedScaler;


Functions Detail

ActorEnteredVolume Source code

simulated event ActorEnteredVolume ( Actor Other) )

ActorLeavingVolume Source code

simulated event ActorLeavingVolume ( Actor Other) )

PawnEnteredVolume Source code

simulated event PawnEnteredVolume ( Pawn Other) )

PawnLeavingVolume Source code

simulated event PawnLeavingVolume ( Pawn Other) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	DrawType = DT_FluidVolume


	

	bUnlit = true
	bAcceptsProjectors = false


	Transparency = 127
	SubdivisionSize = 512
	WaveHeightScaler = 0.5
	WaveSpeedScaler = 1.0


	BaseColor = (R=0,G=100,B=255,A=0)
	TangentColor = (R=0,G=150,B=200,A=0)
	ReflectionModulator = (R=128,G=128,B=128,A=128)


	NormalMap = Texture'Engine_res.Render.SurfaceRipplesNorm'
	RippleScale = 2048
	RippleSpeed = (X=3,Y=3,Z=0)
	RippleStrength = 100


	TextureScale = 512
	TextureSpeed = (X=20,Y=20,Z=0)
	
    bWaterVolume = true
	KBuoyancy=0.9
	FluidFriction=+0.45
}

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Creation time: st 23.5.2018 00:10:29.801 - Created with UnCodeX