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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Engine.FluidVolume
Variables Summary | |
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int | Interface |
SurfaceColor | |
color | BaseColor |
color | ReflectionModulator |
color | TangentColor |
byte | Transparency |
SurfaceLowDetail | |
Texture | Texture |
float | TextureScale |
vector | TextureSpeed |
SurfaceRipples | |
Texture | NormalMap |
float | RippleScale |
vector | RippleSpeed |
byte | RippleStrength |
SurfaceTexturing | |
Cubemap | ReflectionMap |
SurfaceWaves | |
byte | EdgePolyBuffer |
float | SubdivisionSize |
FluidSurfaceParamaters | SurfaceParamaters |
float | WaveHeightScaler |
float | WaveSpeedScaler |
Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority |
Functions Summary | ||
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ActorEnteredVolume (Actor Other)) | ||
ActorLeavingVolume (Actor Other)) | ||
PawnEnteredVolume (Pawn Other)) | ||
PawnLeavingVolume (Pawn Other)) | ||
PostBeginPlay ())) |
Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, TimerPop, touch, Trigger |
Inherited Functions from Engine.Volume |
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BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DrawType = DT_FluidVolume bUnlit = true bAcceptsProjectors = false Transparency = 127 SubdivisionSize = 512 WaveHeightScaler = 0.5 WaveSpeedScaler = 1.0 BaseColor = (R=0,G=100,B=255,A=0) TangentColor = (R=0,G=150,B=200,A=0) ReflectionModulator = (R=128,G=128,B=128,A=128) NormalMap = Texture'Engine_res.Render.SurfaceRipplesNorm' RippleScale = 2048 RippleSpeed = (X=3,Y=3,Z=0) RippleStrength = 100 TextureScale = 512 TextureSpeed = (X=20,Y=20,Z=0) bWaterVolume = true KBuoyancy=0.9 FluidFriction=+0.45 } |
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