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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.FluidVolume
| Variables Summary | |
|---|---|
| int | Interface |
| SurfaceColor | |
| color | BaseColor |
| color | ReflectionModulator |
| color | TangentColor |
| byte | Transparency |
| SurfaceLowDetail | |
| Texture | Texture |
| float | TextureScale |
| vector | TextureSpeed |
| SurfaceRipples | |
| Texture | NormalMap |
| float | RippleScale |
| vector | RippleSpeed |
| byte | RippleStrength |
| SurfaceTexturing | |
| Cubemap | ReflectionMap |
| SurfaceWaves | |
| byte | EdgePolyBuffer |
| float | SubdivisionSize |
| FluidSurfaceParamaters | SurfaceParamaters |
| float | WaveHeightScaler |
| float | WaveSpeedScaler |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | ActorEnteredVolume (Actor Other)) | |
![]() | ActorLeavingVolume (Actor Other)) | |
![]() | PawnEnteredVolume (Pawn Other)) | |
![]() | PawnLeavingVolume (Pawn Other)) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.PhysicsVolume |
|---|
| ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, TimerPop, touch, Trigger |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActorEnteredVolume Source code
ActorLeavingVolume Source code
PawnEnteredVolume Source code
PawnLeavingVolume Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType = DT_FluidVolume
bUnlit = true
bAcceptsProjectors = false
Transparency = 127
SubdivisionSize = 512
WaveHeightScaler = 0.5
WaveSpeedScaler = 1.0
BaseColor = (R=0,G=100,B=255,A=0)
TangentColor = (R=0,G=150,B=200,A=0)
ReflectionModulator = (R=128,G=128,B=128,A=128)
NormalMap = Texture'Engine_res.Render.SurfaceRipplesNorm'
RippleScale = 2048
RippleSpeed = (X=3,Y=3,Z=0)
RippleStrength = 100
TextureScale = 512
TextureSpeed = (X=20,Y=20,Z=0)
bWaterVolume = true
KBuoyancy=0.9
FluidFriction=+0.45
} |
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