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Engine.Cubemap

Extends
Texture
Modifiers
native noexport

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.BitmapMaterial
         |   
         +-- Engine.Texture
            |   
            +-- Engine.Cubemap

Variables Summary
intCubemapRenderInterface
Cubemap
TextureFaces[6]
Inherited Variables from Engine.Texture
Accumulator, AnimCurrent, AnimNext, bAlphaTexture, bHasComp, bHighColorQuality, bHighTextureQuality, bMasked, bParametric, bRealtime, bRealtimeChanged, bTwoSided, CompFormat, Detail, DetailScale, DetailTexture, EnvironmentMap, EnvMapTransformType, InternalTime[2], LODSet, MaxColor, MaxFrameRate, MaxLOD, MinFrameRate, MinLOD, Mips, MipZero, NormalLOD, Palette, PrimeCount, PrimeCurrent, RenderInterface, Specular, __LastUpdateTime[2]
Inherited Variables from Engine.BitmapMaterial
Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize

Enumerations Summary
Inherited Enumerations from Engine.Texture
EEnvMapTransformType, ELODSet
Inherited Enumerations from Engine.BitmapMaterial
ETexClampMode, ETextureFormat

Functions Summary
Inherited Functions from Engine.BitmapMaterial
GetUSize, GetVSize


Variables Detail

CubemapRenderInterface Source code

var transient int CubemapRenderInterface;

Cubemap

Faces[6] Source code

var(Cubemap) Texture Faces[6];


Defaultproperties

defaultproperties
{

	MaterialType = MT_Cubemap

}

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Creation time: st 23.5.2018 00:10:29.202 - Created with UnCodeX