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class Stat extends Core.Object; var() int offensePointsPerStat "The number of offense points awarded when this stat is incremented"; var() int defensePointsPerStat "The number of defense points awarded when this stat is incremented"; var() int stylePointsPerStat "The number of style points awarded when this stat is incremented"; var() int logLevel; var() localized string acronym "The acronym for this stat"; var() localized string description "The description for this stat"; var() localized string awardDescription "If provided, an award with this description will be given to the player with the highest stat"; var() localized string personalMessage "If provided, sends this personal message when the stat is awarded"; var(LocalMessage) class<MPPersonalMessage> PersonalMessageClass "Personal message class to use when stat is awarded"; defaultproperties { offensePointsPerStat = 0 defensePointsPerStat = 0 stylePointsPerStat = 0 logLevel = 1 acronym = "N/A" } |
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