| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Projectile
|
+-- Gameplay.ExplosiveProjectile
|
+-- Gameplay.SpinfusorProjectile
| Variables Summary |
|---|
| Inherited Variables from Gameplay.ExplosiveProjectile |
|---|
| bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType |
| Functions Summary |
|---|
| Inherited Functions from Gameplay.ExplosiveProjectile |
|---|
| Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect |
| Defaultproperties |
|---|
defaultproperties
{
damageAmt = 0
radiusDamageAmt = 40
radiusDamageSize = 400
radiusDamageMomentum = 105000
bNetTemporary = false
StaticMesh = StaticMesh'Weapons.Disc'
DrawScale3D = (X=0.75,Y=0.75,Z=0.75)
deathMessage = '%s copped it off %s\'s Spinfusor'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||